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Messages - tspg

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 11, 2014, 10:44:06 pm »
Hi,
Sorry if I'm in the wrong topic.

I've wanted to try out your mod on the linux version of openxcom, unfortunately it hits a segfault when clicking on bases on geoscape. This is just happening on the mod, I can play it without problems on the non-modded version.
Anyways, after recompiling the version 1.0 of openxcom with debugging signals, here's the output with backtrace (please tell me if you need any more information):

Program received signal SIGSEGV, Segmentation fault.
OpenXcom::BaseView::draw (this=0x4c6c4b0) at src/Basescape/BaseView.cpp:379
379               frame->setX(x * GRID_SIZE);
(gdb) backtrace
#0  OpenXcom::BaseView::draw (this=0x4c6c4b0) at src/Basescape/BaseView.cpp:379
#1  0x0000000000590503 in OpenXcom::Surface::blit (this=this@entry=0x4c6c4b0,
    surface=surface@entry=0x4ad6ae0) at src/Engine/Surface.cpp:506
#2  0x000000000041f0c1 in OpenXcom::BaseView::blit (this=0x4c6c4b0, surface=0x4ad6ae0)
    at src/Basescape/BaseView.cpp:498
#3  0x000000000058f6ca in OpenXcom::State::blit (this=0x4b14890)
    at src/Engine/State.cpp:170
#4  0x0000000000500758 in OpenXcom::Game::run (this=0x4a717e0) at src/Engine/Game.cpp:295
#5  0x00000000004103b2 in main (argc=<optimized out>, argv=<optimized out>)
    at src/main.cpp:67


And last and not least, as I'm a fan of the original UFO: enemy unknown since it was out, I wanted to thank you and everybody in this community for the job that you've done and made it live once more.

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