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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: October 11, 2014, 10:44:06 pm »
Hi,
Sorry if I'm in the wrong topic.
I've wanted to try out your mod on the linux version of openxcom, unfortunately it hits a segfault when clicking on bases on geoscape. This is just happening on the mod, I can play it without problems on the non-modded version.
Anyways, after recompiling the version 1.0 of openxcom with debugging signals, here's the output with backtrace (please tell me if you need any more information):
Program received signal SIGSEGV, Segmentation fault.
OpenXcom::BaseView::draw (this=0x4c6c4b0) at src/Basescape/BaseView.cpp:379
379 frame->setX(x * GRID_SIZE);
(gdb) backtrace
#0 OpenXcom::BaseView::draw (this=0x4c6c4b0) at src/Basescape/BaseView.cpp:379
#1 0x0000000000590503 in OpenXcom::Surface::blit (this=this@entry=0x4c6c4b0,
surface=surface@entry=0x4ad6ae0) at src/Engine/Surface.cpp:506
#2 0x000000000041f0c1 in OpenXcom::BaseView::blit (this=0x4c6c4b0, surface=0x4ad6ae0)
at src/Basescape/BaseView.cpp:498
#3 0x000000000058f6ca in OpenXcom::State::blit (this=0x4b14890)
at src/Engine/State.cpp:170
#4 0x0000000000500758 in OpenXcom::Game::run (this=0x4a717e0) at src/Engine/Game.cpp:295
#5 0x00000000004103b2 in main (argc=<optimized out>, argv=<optimized out>)
at src/main.cpp:67
And last and not least, as I'm a fan of the original UFO: enemy unknown since it was out, I wanted to thank you and everybody in this community for the job that you've done and made it live once more.
Sorry if I'm in the wrong topic.
I've wanted to try out your mod on the linux version of openxcom, unfortunately it hits a segfault when clicking on bases on geoscape. This is just happening on the mod, I can play it without problems on the non-modded version.
Anyways, after recompiling the version 1.0 of openxcom with debugging signals, here's the output with backtrace (please tell me if you need any more information):
Program received signal SIGSEGV, Segmentation fault.
OpenXcom::BaseView::draw (this=0x4c6c4b0) at src/Basescape/BaseView.cpp:379
379 frame->setX(x * GRID_SIZE);
(gdb) backtrace
#0 OpenXcom::BaseView::draw (this=0x4c6c4b0) at src/Basescape/BaseView.cpp:379
#1 0x0000000000590503 in OpenXcom::Surface::blit (this=this@entry=0x4c6c4b0,
surface=surface@entry=0x4ad6ae0) at src/Engine/Surface.cpp:506
#2 0x000000000041f0c1 in OpenXcom::BaseView::blit (this=0x4c6c4b0, surface=0x4ad6ae0)
at src/Basescape/BaseView.cpp:498
#3 0x000000000058f6ca in OpenXcom::State::blit (this=0x4b14890)
at src/Engine/State.cpp:170
#4 0x0000000000500758 in OpenXcom::Game::run (this=0x4a717e0) at src/Engine/Game.cpp:295
#5 0x00000000004103b2 in main (argc=<optimized out>, argv=<optimized out>)
at src/main.cpp:67
And last and not least, as I'm a fan of the original UFO: enemy unknown since it was out, I wanted to thank you and everybody in this community for the job that you've done and made it live once more.