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Troubleshooting / Re: Playable Aliens mod incompatible with OpenXcom
« on: January 28, 2021, 09:56:30 am »OpenXcom has native support for unlimited number of armors.
I have attached a sample mod that adds a new armor called "Sectoid armor", with all stats of a real Sectoid armor.
Battlescape graphics used are from the vanilla Sectoid spritesheet.
All other things like inventory sprite, corpse sprite, sounds, etc. are from a vanilla jumpsuit... they can of course all be changed if you want.
The best way to learn OpenXcom modding is to download and study some existing mods.
The reference guide helps as well: https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)
As I said it will not be possible to load your save in OpenXcom in its current state, fullstop.
What you can do is:
1/ either start a new game in OpenXcom
2/ or modify your original save to only contain the 4 vanilla armors... then load this save in OpenXcom... and then change the armors of your soldiers in OpenXcom
Alright, I'll try this...Thanks!