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Messages - VodkaBear

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1
XPiratez / Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« on: May 13, 2020, 03:53:31 pm »
Yeah, downed one. It also seems you are not necessary to engage 2nd time, the main point - if they started escaping - they will be downed not destroyed even if it happens in same airbattle.

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XPiratez / Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« on: May 13, 2020, 02:35:26 pm »
Thanks, probably should've search for it, yes. Also marsec viper always getting "blown apart" even with low damage per shot guns like ripper, is it possible to down it?

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XPiratez / Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« on: May 13, 2020, 01:40:50 pm »
I need a tip on how to deal with fast and high DPM ships. Previously( when ships had no radar feature) I've used 4 brave whaller\barracudas but now you cannot shadow enemy ship if it has radar. So what should I do? Wait until best weapons/ships and forget about bringing down battleships/marsecs? Also how shield regen works on global map? If I shot shields down and disengage - they 100% back immediatly?

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XPiratez / Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« on: May 09, 2020, 02:41:33 pm »
Well, I dealt with it by building predators with 2 engine upgrades and gauss cannons, but I barelly got it in time(had 1 week save before missile spam started). I wasnt prepare at all and I dont think I was THAT ignorant to any warnings, and there was 0 about I should prepare for such a rape. I think it will be better if player was warned what exactly he will await( missile speed\damage capacity) at least 2 month before it all starting. And even if I choosed "fair" way and lost my main base - old lab will go away with it too - what is really big loss at the moment.

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XPiratez / Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« on: May 07, 2020, 08:37:30 pm »
So what should I to do with them at all? Build anti-air facilities? But they are already spamming every 3-4 days so no chance to build any, and my best interceptor is a predator which cant start airbattle( I suppose not fast enough).

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XPiratez / Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« on: May 07, 2020, 08:02:03 pm »
My main base being under constant missile swarm attacks, barely survived 2 of them but they are coming and coming, how do I suppose to deal with it?

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The X-Com Files / Re: The X-Com Files - 0.9.9a: They Live!
« on: May 23, 2019, 12:38:07 pm »
Actually I have captured landed ufo on pure luck landing just 2 hours from my base on 1st or 2nd month, but it seems I have to research many things before ufo-related stuff appear. For now bolt-action rifle one of the best choices as I already facing some tougher red dawn and  black lotus guys on hideout missions who often carry ak\m16 as well as some body armor. I have 15 scientists, building another special lab, but progress of research is so slow, but I'm trying to research everything, as I dont want to spoil "right" way of researches for myself and it looks like I'm behind the enemy on quality of armament.

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XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 23, 2019, 12:32:16 pm »
I had plasma swords atm of electro bullets research, but yes, I've missed zombie's vulnerability to it. As for a stun, for me its require too much hits with electro for tough targets and for soft - I can bring them down much easier, than sniping with numerous electro hit, I've decided that its useless after short battle of some medium guild ship, maybe I should recheck all electro ammo and enemies resistance then.

9
The X-Com Files / Re: The X-Com Files - 0.9.9a: They Live!
« on: May 22, 2019, 12:43:32 pm »
Since everyone just sharing their experience so here is mine:
Just started game, finished like 3-5 missions mainly with 1-2 humans\animals, looted 2-barrelled shotgun, bought some ammo for it. Another "common" alien treat mission and I see about 15 zombies around my 2 poor guys, instead of leaving immediately I've decided to give it a try. Well, that was long battle, 2 barreled shotgun really made this mission, when all ammo gone there was left about 5 zombies, thankfully I've brought combat knives too and final zombies were spread enough. 27 kills total, totally not what I've expected at the very beginning, but that was fun. In the next mission I've met muckstars and that was "okay, now I'm out of here", I like when conditions sometimes really force you to retreat and make to figure out tactics on next same battle based only on "I've got zapping shots in my face from nowhere, oh god", not only by afterbattle dissection research. Great mod so far, but power of some early game guns like mp5/m16 somewhat low for me even against weakest enemies, but I understood that it helps to survive me as well.

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XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 22, 2019, 08:40:52 am »
I agree with Greep. Not only I researched the mission too late( already had quad cannons produced by myself) but also reward is total crap. Difficulty isn't the problem for me, reward is.

By the way, have anyone found use for mag/electro bullets? I cannot remember exact order for their research, but what I remember that I had much more better weapons\ammo for other guns, while chems really were usefull above mentioned were not. I mean I understand that they can be used against specific targets but at the moment I had them it was easier to just bring heavier toys instead of micro with ammo types.

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XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 18, 2019, 12:06:14 pm »
How do I check hidden researches? I mean entire research tree/topics to unlock.

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XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 15, 2019, 04:16:26 pm »
1. Space missions lags A LOT for me, so I unable to complete freighter intercept( or what was it) missions because of insane enemy turn time, can it be fixed somehow?
2. Where do I find synth? It seems I found 1( there was research topic for it), but It seems I cant find any but damaged on rare space stations.

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XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 12, 2019, 09:45:22 am »
will also point out the bombard is loknarr and gnome only.
Yeah, I knew this, just missed explanations that you need equip it as armor. Well 2-turns pogrom just ended with only 2 bombard gas shots, poor civs though.

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XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 11, 2019, 06:15:03 pm »
1. How do I load Bombard into vessel?
2. I've already researched tons of high-tech things like laser weapons making/brave whaler/advanced firearms/etc, but still not in mutant alliance( I believe there should be research for it, no?), did I missed something?

15
XPiratez / Re: [MAIN] XPiratez - J14a - 1 May - Saints and Sinners
« on: May 08, 2019, 06:32:37 pm »
What *set world on fire* research do? Also, what meaning of "*" sign for researches?

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