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Messages - czarek7711

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Troubleshooting / Re: No damage dealt and silly armour penetration
« on: December 02, 2014, 11:04:25 pm »
Maybe what you did was turn your strongest armor towards the enemy? Or your HWP got armor damage on a facing enough that another facing got better? That's especially possible with the hover tank since it has 130 armor on all sides so as soon as one side gets damaged, you are better off turning the hover tank to expose a different side.
Yes, that's exactly what I did and what I meant to say. So maybe I was losing hp at 1 to 1 ratio but I haven't noticed it, I don't know. Anyway thanks once more for explanation, I wouldn't have figured that out myself.

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Troubleshooting / Re: No damage dealt and silly armour penetration
« on: December 02, 2014, 07:10:35 pm »
@Arthanor
Thank you very much for this deep explanation ;]
However, how to explain situation, when I lose only armor? Because I'm pretty sure this is what happend to me most of the time in the original version.
I only played UFO Defense, and I remember turning HWP's in place to different sides so it would tank as many damage as it can (as damage to armor).

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Troubleshooting / No damage dealt and silly armour penetration
« on: December 02, 2014, 06:23:38 pm »
Hello,
My problem is that when my soldier is shot with for example laser rifle, than depending on what armor he wears (?), he will die OR lose some health and a little bit of armor OR receive no damage at all.
I remember that in original version, you were losing your armor first, and than your health. But here armor is completly useless if it doesn't have 100% protection against e.g. laser tech or plasma if such statistic even exists, because you are losing hp no matter what.
I consider it a bug since there are situations when my soldier receives no damage from 2 shots, but third one kills him.
Also the same happens for either TFTD or Ufo Defense damage formulas.
Am I missing some crucial information about how armor works in OpenXcom or is it some strange bug?
I use latest nightly and for the tests no mods.
Thanks

4
Work In Progress / Re: [ARMOR] Personal Armor Variants
« on: August 25, 2014, 08:47:50 pm »
Perfect, thank you very much.
I'll keep an eye on your mod in case you're not finished with this state ;]

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Work In Progress / Re: [ARMOR] Personal Armor Variants
« on: August 25, 2014, 08:31:59 pm »
Hi, first off, great idea, that was the kind of the mod I was looking for.
However, could you make a variant in which Power Suit research would require researched Heavy Powered Armor and Elerium? or at least tell me how to do it, so it would overwrite standard settings. And Flying Suit would work as in vanilla and required PS.
I've always thought that the access to Power Suit is too easy and you can get it way too early to be more specific.
Thanks

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