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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 25, 2014, 09:09:00 pm »
Once you get the Elerium Mace you basically need to zerg rush aliens (I had to use this over the dart rifle as I couldn't for a long time get any of the upgraded clips) you basically have to not care about your soldiers and capture as many as feasible.
This is much much easier in confined spaces (like UFO's/bases etc.) until you get engineer's then they unlock some sort of ocular implant research for plasma weapons I'm not sure what other research you need to get this but this is what opened it up finally for me.
For a long time I was just using Gauss weapons.
Ethereal's are just insane you basically have to hide your entire squad in the sky-ranger and pray your HWP's can clean up the outlying ones so you can capture some inside the UFO's and zerg rush stun them (sometimes these bastards take three stun hits)
Once you get the psi-amp though and train up some strong psi users the game becomes exponentially easier to mind control / drop equipment and capture.
This is much much easier in confined spaces (like UFO's/bases etc.) until you get engineer's then they unlock some sort of ocular implant research for plasma weapons I'm not sure what other research you need to get this but this is what opened it up finally for me.
For a long time I was just using Gauss weapons.
Ethereal's are just insane you basically have to hide your entire squad in the sky-ranger and pray your HWP's can clean up the outlying ones so you can capture some inside the UFO's and zerg rush stun them (sometimes these bastards take three stun hits)
Once you get the psi-amp though and train up some strong psi users the game becomes exponentially easier to mind control / drop equipment and capture.