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Messages - abyssDragoon

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XPiratez / Re: A thread for little questions
« on: February 11, 2024, 06:42:15 pm »
I have two questions.

I decided to focus on small super elite squad rather than managing lots of soldiers. Currently I have 6 catgirls with somewhat similar stats:

~195 TU
~240 stamina
~95 health
120 bravery
~185 + 50 (holosuit /cat) = 235 reactions
~200 firing
~110 throwing
~220 melee
~70 strength
~170 freshness

I farmed lots and lots of condemnations and no, save scumming isn't abused. I savescum mostly only on geoscape (to not be base attacked while gals are outside or to catch very powerful ship, I can't dogfight, landed) and few times I savescummed to get some condemnations earlier, for example if I knocked out beast with melee weapon, then I would reload and instakill it with another powerful melee weapon (for monster hunter condemnation) with not planned condemnation instead - nekomimi sword instakills them, but for some time I used pitchfork for medieval+psycho+stabber condemnations.

With so much TU, reactions and melee my gals can easily clean rooms with nekomimi sword, they instakill even powerarmor enemies with it due to damage formula scaling with reactions and melee. And even though I have only 1 sword, when gal is low on TU she simply drops it and another gal picks it up, so they play slaughter relay race using nekomimi sword like baton they pass to one another. For tanks/turrets/etc I use blunderbuss with chem ammo to delete its armor and then either kill it with melee or whatever ranged weapon I use to farm condemnation, I even exploded tank with a crossbow once when farmed medieval+sniper for some gals.

So my two questions are:

1) Is there a stat cap? For example there's a condemnation "Master of the <weapon>", which gives +1 to throwing/melee/firing alternatively per level and +1 to all three on 10th. XPiratez has probably thousands of weapons. Even getting it to rank 2/3 will give +1 to melee/firing, does it mean my gals can have over 1k firing and melee? There're certain rifles whos damage scale with firing and almost all melee weapons also have melee in damage formula, so does it mean my gals will simply instakill anything in the game?

2) Is 6 soldiers enough to finish the game? Or there will be a situation where 6 super-puper-elite-instakilling machines won't be able to progress simply because of small number?

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I have two suggestions:

1) Lawyer condemntation. It's very punishing for those who have low hp (e.g. catgirls) and can be achieved unintentionally, as ghouls are also bandits for some reason and even damn dogs and blood hounds! Dogs?! Dogs are bandits?! Sometimes you shoot the enemy and he just collapses still alive and it's treated as +1 knock down, even if you finish enemy off afterwards. Moreover, sometimes the same bandit can score +2 knockdowns if he stands up on the next turn and then you knock him out again! As the result all my gals are Lawyers, even if they finish enemies off. -HP and -STR per rank of this condemnation is a lot when it accumulates. Catgirls are already weak and fragile, so for them it's very crippling. Please nerf the penalty of this weird condemnation or remove it altogether. Or change the way game checks for "captured" enemies, because you can easily get Idol and Lawyer in the end of the mission even if ALL enemies were killed, but some of them were knocked out before dying.

2) Allow finishing off knocked out enemies with melee weapons the same way you can heal them with bandages/medikits. If there's no one in front of you, then let the game check if there's someone below and perform an attack vs them. Or add 0-range "ranged" attack to melee weapons called "finishing blow" which can only target the same tile as the user and thus only attack below. It's especially vital for Monster Hunter condemnation, which is great to offset -HP from the Lawyer. As you need to kill the beast with melee weapon and blood hounds are apparently bandits (lol), it sometimes have the reverse effect and adds to the Lawyer instead of Monster Hunter, if blood hound survives and collapses. As the result you need to carry ranged weapon to finish off blood hound or wait for it to bleed out just to avoid really bad punishing condemnation.

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