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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: August 01, 2014, 04:47:08 pm »
Hi, I have the same problem when a battleship attacks my base (I don't try shooting it down, just letting aliens enter - Polish hospitality ). When initializing defence mission the game closes without error or warning. I've made some experiments selling out some equipment right before alien assault and the reason seems to be a problem related to smoke pellets. When I have them more than needed for loading drones I have in the attacked base (6 per scout drone), the game closes. When I haven't spare smoke pellets, base defence mission initializes perfectly. I'm not a modder so I'm not sure, but maybe the game is trying to place smoke pellets on battlescape? For now I just replenish smoke pellet stock to the needed number after every mission and I don't have any problem with base defence.
By the way it's great, challenging mod. I love the idea of longer research which makes you to develop tactics depending on what tech you get in interrogations. Thank you for your work on it. Can't wait to play new releases with loads of new balanced stuff.
By the way it's great, challenging mod. I love the idea of longer research which makes you to develop tactics depending on what tech you get in interrogations. Thank you for your work on it. Can't wait to play new releases with loads of new balanced stuff.