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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: February 16, 2024, 09:05:44 pm »Zombies are slow, so you can dance laps around them. They're one of the easiest enemies in the game, so...Eh?
This is why I'm asking when the AI changed, because zombies in my game have completely different behavious to all the other monsters. When my van of guys rolls up in the middle of the wilderness, every zombie in visual range immediately turns and heads directly towards them, even if they're facing the other direction. This is different to other monsters who tend to run around out of range until they're close enough to go aggro and charge in.
You can make one if you build workshop. You need alenium, which is limited, but given by the research.I know how to build them - I'm just raising the point to the modder that it's not very obvious to the player what's going on when the research for Tank/Scout is done and you can buy the ammo, but there's potentially no way to build one.
Quote from: psavola
I used to try to get alenium and scouts built early. This requires quite a bit of investment in terms of research, money and time. I have learned from Stone Lake's streams that you can very well get away with BL assassins especially if you capture and train some rats (and deploy smoke cover). So you really don't need scouts early in the game and you can focus your investment better.I'm not saying I want to - I'm just pointing out the inconsistency.
Thanks,
A.