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Messages - Agatheis

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: February 16, 2024, 09:05:44 pm »
Zombies are slow, so you can dance laps around them. They're one of the easiest enemies in the game, so...Eh?

This is why I'm asking when the AI changed, because zombies in my game have completely different behavious to all the other monsters. When my van of guys rolls up in the middle of the wilderness, every zombie in visual range immediately turns and heads directly towards them, even if they're facing the other direction. This is different to other monsters who tend to run around out of range until they're close enough to go aggro and charge in.

You can make one if you build workshop. You need alenium, which is limited, but given by the research.
I know how to build them - I'm just raising the point to the modder that it's not very obvious to the player what's going on when the research for Tank/Scout is done and you can buy the ammo, but there's potentially no way to build one.

Quote from: psavola
I used to try to get alenium and scouts built early. This requires quite a bit of investment in terms of research, money and time. I have learned from Stone Lake's streams that you can very well get away with BL assassins especially if you capture and train some rats (and deploy smoke cover). So you really don't need scouts early in the game and you can focus your investment better.
I'm not saying I want to - I'm just pointing out the inconsistency.

Thanks,

A.

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The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: February 16, 2024, 11:08:58 am »
Hello X-Com Files fans,

A re-installed this mod after about a year, and quite a few things have changed. A couple of points from me on my new game:

- When did the zombie AI change? Back around 2.6 zombies ambled around a lot. Now any zombie in visual range (and that can be a dozen or more) that sees you will instantly start to converge on your agents. Zombie missions are a LOT harder than they used to be.
- I'm in an interesting situation where I got Red Dawn lads relatively late, which led to psiclone and the Chief Engineer being very late too. I've researched Alenium Awakening, which gives you info on Tank/Scout and the ability to buy ammo for it, but no way to buy or make one. I understand this is dependent on Advanced Robotics, but maybe Tank/Scout and the ammo should be kept hidden until Advanced Robotics is reseached? Otherwise it's confusing for a player as to where Tank/Scouts come from.

Thanks so much to Solarius for all the fine work put into he mod (and other collaborators too).

A.

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