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Messages - The_Janitor

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 16, 2016, 05:30:59 pm »
Zombies that died from the incendiary explosion did not hatch a Chryssalid in the original.

I'm not sure if the fire damage from being set on fire hatched one or not (The fire damage calculated during end turn), but it is known that the incendiary explosion itself prevents them from hatching.

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Programming / Re: New Feature: Infinite base sizes, POLL
« on: July 23, 2014, 02:51:11 pm »
Is there a coding limitation why this couldn't be a downloadable mod rather than a built-in toggle feature?

And if it has a light, clean code, I don't see why it couldn't be introduced as an option once it's been tested thoroughly as a mod. I'm sure a lot of mods could benefit from something like this being a basegame option available in the advanced options list or the mods list sitting beside the UFOExtender options.

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