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Messages - minimen

Pages: [1] 2 3 ... 5
1
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: June 23, 2024, 09:56:07 am »
..
I'd like to provide some feedback to help improve the user experience. I've been playing Xpiratez on Android, and while the story is great, the most frustrating part is equipping the squad before a mission. On Android, I can't use the hotkeys like unequipping a particular item. Instead, I have to scroll through the "ground screen," find an empty space, and manually drag the item to the ground.

2
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: May 12, 2024, 07:47:24 pm »
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Such advanced tactic. Thank you!

3
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: May 12, 2024, 05:47:57 pm »
There is a base with two shark bikes. How do I send them to fight enemy aircraft together? I try to send them one after another but the first one reaches target first and engages solo

4
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: May 03, 2024, 11:27:11 am »
The latest official released version is 7.12

I did not release 7.12.5, use at own risk.
There is no apk build for android.
Is it possible to release 7.12.5 for android? I can't launch the latest Pirates N8 update since that version is required

5
XPiratez / Re: Bugs & Crash Reports
« on: May 02, 2024, 09:02:35 am »
Meridian's answer is above.
I can't launch Xpiratez. Error: "This mod requires OXCE v7.12.5 to run correctly". Currently is installed Extended-7.12-2510727-2024-02-24-android.apk
So there no way to launch Piratez with N8 update on Android?

6
XPiratez / Re: Bugs & Crash Reports
« on: April 30, 2024, 11:02:58 pm »
The latest official released version is 7.12

I did not release 7.12.5, use at own risk.
There is no apk build for android.

Meridian's answer is above.
I can't launch Xpiratez. Error: "This mod requires OXCE v7.12.5 to run correctly". Currently is installed Extended-7.12-2510727-2024-02-24-android.apk

7
OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: April 30, 2024, 09:55:09 pm »
Reading Pitatez changelog:
OXCE upgrade to 7.12.5 15-Apr-2024
WHere can I find 7.12.5 apk for android? OXCE v7.12 download & installation guide doesn't have that version

8
XPiratez / Re: Bugs & Crash Reports
« on: April 29, 2024, 09:25:36 pm »
Hello, great game guys. I see it made with a lot of love.
Crashes before a mission, error: unknown race

I'm on n7.0.4 on running Android. I guess update N8 fixes this?When updating to v.N8 28-Apr-2024 Labyrinthus Noctis, do I need to edit save file?

9
XPiratez / Re: A thread for little questions
« on: April 10, 2024, 11:11:47 pm »
I'm playing as dumbass captain and he wants to build luxury spa which is quite a huge building. Do i need to build it on any base or only the main base counts?

10
XPiratez / Re: Bugs & Crash Reports
« on: April 10, 2024, 01:45:11 pm »
Works as intended.
Dogs trained? They look pretty expandable for me. Also piratin' tips says there is can be one pirate princess only - I have two.

11
In dojo training screen, there is plus button in upper right place of the screen. I wonder what does it do?

12
XPiratez / Re: Bugs & Crash Reports
« on: April 10, 2024, 01:08:26 pm »
I've updated OXCE to 7.12 on my Android. Now dogs live in barracks and I have two Pirate princess

13
You just have to get the feel of spread right.
Thanks for the information. I'll give it a spin. I guess the same behavior applies to UAC Rifle, Niner's epulse ammo?

14
I want to say the game is great. Designer is brilliant.

But I feel like there is no point in shotgun scutter shots. Even with above 100% hit chance, more then half of pallets missing the target. (Which defeats the purpose of a shotgun - do tons of damage to an unarmored target.) So I end up always loading AP rounds even against an unarmored enemy. What about you guys? Do shotguns work for you?

15
XPiratez / Re: A thread for little questions
« on: February 04, 2024, 09:44:37 pm »
Is it me or underground missions are just not fun?
For example, bounty hunt mission from Jack called Bandit Cave. Player walk narrow passages searching for an enemy. Enemy units moves too so they might end up where a player have passed by already, so it's a long search. Maybe I need to gather an army to block every passage? I just stay on some crossroad and wait for an enemy, (LoLokk'Naar have good endurance so maybe it's supposed play style for underground missions)? How do you play it guys to have fun?

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