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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 18, 2014, 11:35:27 pm »
If have the exact problem (MiB and Tank kill).
They are using a laser Tank.
If i kill it, the tank turns (like every other big unit turns) and then the game crashes.
It seems like there is no picture of a "dead" tank or mislinked or sth.
Thus i am stuck.
EDIT:
Temporary solution:
In File "FinalModPack.rul" change:
armors:
- type: MIBTANK_ARMOR
spriteSheet: MIBTANKS.PCK
corpseBattle:
- MIBTANK_CORPSE_1
- MIBTANK_CORPSE_2
- MIBTANK_CORPSE_3
- MIBTANK_CORPSE_4
To:
armors:
- type: MIBTANK_ARMOR
spriteSheet: MIBTANKS.PCK
corpseBattle:
- STR_XCOM_CYBERDISC_CORPSE_1
- STR_XCOM_CYBERDISC_CORPSE_2
- STR_XCOM_CYBERDISC_CORPSE_3
- STR_XCOM_CYBERDISC_CORPSE_4
Now the tank can be killed (and it is a Corpse problem).
They are using a laser Tank.
If i kill it, the tank turns (like every other big unit turns) and then the game crashes.
It seems like there is no picture of a "dead" tank or mislinked or sth.
Thus i am stuck.
EDIT:
Temporary solution:
In File "FinalModPack.rul" change:
armors:
- type: MIBTANK_ARMOR
spriteSheet: MIBTANKS.PCK
corpseBattle:
- MIBTANK_CORPSE_1
- MIBTANK_CORPSE_2
- MIBTANK_CORPSE_3
- MIBTANK_CORPSE_4
To:
armors:
- type: MIBTANK_ARMOR
spriteSheet: MIBTANKS.PCK
corpseBattle:
- STR_XCOM_CYBERDISC_CORPSE_1
- STR_XCOM_CYBERDISC_CORPSE_2
- STR_XCOM_CYBERDISC_CORPSE_3
- STR_XCOM_CYBERDISC_CORPSE_4
Now the tank can be killed (and it is a Corpse problem).