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Messages - crackerizer

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1
Programming / Re: Modular Language
« on: July 26, 2014, 03:51:00 am »
Aldorn, to make a new supported language easier, avoid interference of languages and to support complex rendering language.

2
Programming / Modular Language
« on: July 25, 2014, 11:18:08 am »
Hello, I have started developing a language module for OpenXcom. But I'm now facing a problem with the getSurface() method in font.cpp as I tried to divide the font image from a single file to small images for each character. Before going further, I would like to ask core developers here what direction I should take. I'm new to OpenXcom development so any suggestion will help me a lot.

3
Translations / Thai Translation
« on: July 18, 2014, 12:38:03 pm »
Hello,

I'd to inform the community that I've started translating OpenXcom to Thai for a week now. I also created a patch and fonts for Thai to be displayed correctly (I already asked for a pull request). You can send me any feedback in case I miss something. I will continue translating the entire game from now. I attached the sample screenshots with this post too.

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