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Messages - HWPgojira45

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 14, 2014, 01:41:29 am »
MiB laser weapon's clips are named "STR_LASER_[WEAPON]_MIB_CLIP," just so you know. It's only for the weapon's clips. It's the only issue I see with the weapons when I entered the new battle menu.


No other issues found on the Battlescape side of the game.

2
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 13, 2014, 11:13:17 pm »
Tried the mod pack out for the first time last night, I was loving it. It was not buggy as I thought it would be and everything was going smoothly. Still trying to figure out how to get laser weapons though  :P


But that was until I got to my first Terror Mission.


I noticed everything was slower. My squad, the aliens, the civilians, even the bullets. I wondered what was going on, but my first thought was that my settings were a little messed. After a thorough investigation, this was not the case. Instead, the height of the map was three units taller than it should be. That means that there were three unused floors below the map, and there were the other four height units that applied to the map. This made the map 7 units high in total.


On my next mission, and the mission beforehand, I did not encounter this.


I had only the FMP on at the time.

3
Troubleshooting / My problem with the Nightlies
« on: July 13, 2014, 10:40:30 pm »
Every time I try to update my game with a Nightly my game slowly starts to screw over. It starts with the Unload button on the Skyranger/Avenger etc... and instead of saying "Unload" it says "STR_UNLOAD." Slowly it starts to convert all my mods to say "STR_[MODITEM]"


All I'm doing is copying the files from "data" from the extracted folder into the OpenXcom data folder and merging the files while overwriting the old ones as it says to do.


Am I doing something wrong?

4
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 12, 2014, 11:49:23 am »
Seeming a little noobish and everything (As I kinda am) to both XCOM and OpenXcom...

I was wondering if there was a mod with a tracked plasma tank, instead of a hover plasma tank. It's just something I was thinking of a while back. Are there any in this mod, or any place where I can find one? I take it this mod pack would have something of the sort.

(If this isn't the place to ask this, please direct me to a proper location  :))

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