@DMP
What about making your own mod to correct what does not fit your expectations ?
For example, adjusting power is simple : create a new .txt file, that you rename to "AAE Correction.rul" (also change extension from .txt to .rul), open it with Notepad++, optionnally activate "Encode >> UTF-8", and paste code below
items:
- type: STR_TOXIGUN_FLASK
power: 45
- type: STR_PLASMA_CASTER_CLIP
power: 35
- type: STR_PLASMA_SNIPER_RIFLE
power: 95
- type: STR_PLASMA_BLASTER_CLIP
power: 100
Then you just have to change values, save and close, install under Ruleset folder, then load this mod at least after the AAE mod
Ahh, great idea. Thanks for that! I think I will make some minor tweaks.
This is.. well, maybe not "intended", but rather "predicted and accepted". It's a shotgun-like weapon, with many individual pellets, so if an individual pellet is made too strong, it'll become worse than Heavy Plasmas against anyone who's not wearing a Power Suit. This is partially mitigated by two factors:
1) There aren't that many Plasma Casters by the time Power Suit arrives,
2) Some Plasma Caster users have grenades to use.
However, coupled with your next complaint...
...looks like I need to decrease the number of pistols in later months. All right, I will try, though it's a bit tricky to balance. But they won't be completely phased out.
Thanks for the feedback, hopefully the next version will be better!
Thank you for the quick reply and mod update. And explanation.
The Ethereals don't seem to have too many Pistols now and they keep borrowing my rifles anyways. Looks good to me, keep up the good work!