1
Released Mods / Re: [TFTD][OXCE][Major] TFTD: Vanilla Plus
« on: November 27, 2023, 07:58:02 pm »Thanks! I have plans to do a small research "overhaul" to make the tree take longer to research, requiring multiple bases, as well as making more techs useful. I am still writing up my design document on it, but i think that is a good idea! My goal at the end is to make every research useful, so weather by having techs harder to get, or by making ion armor harder to manufacturer, making aqua plastic armor more economical, I am still working it out.
I think it's good to consider two things:
-about armor in general I think what is the most important by far is the protection from sonic pistols, rifles etc. as 95% times the aquanauts die by simply being shot. So, the implication of this is that it doesn't really matter much all the other types of protection, like melee, acid etc. In other words, if I was to choose how to equip my aquanauts, I wouldn't go for the armor that protects me from explosions, acid or melee if it is worse than the other type in protecting from missiles. Just my suggestion- I think that the armors should simply evolve and be just replaced by better versions, diving suit-> plastic, heavy plastic, ion etc.
-another thing is that the armor fulfills its purpose if it protects the aquanauts from being killed with one shot. Then one can use medikit etc., then other types of protection may come into consideration. Since in veteran difficulty in March (or even earlier) the aliens are already commonly using sonic cannons so practically all armor below heavy plastic serves the same as no armor at all.
Just my suggestions, as I think there are many features potentially very enjoyable, but never worthy of using because too early become obsolete by some other human or alien technology.