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Messages - Daynarr

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The X-Com Files / Re: Synthmuscles availability
« on: January 08, 2024, 12:09:28 am »
Which MAGMA mission yields power armor, can you remind?

Yeah, as psavola mentioned, you need to get elerium battery for which you just need to get elerium researched - should be able to do it fairly easy since you can get some elerium as soon as you get event where military shoots down ufo. Terramite is however highly elusive as it depends on rare RNG events where reptoids attack - if you get it really early you can get power armor early. Streamer that i'm watching got his terramite so late he had assault armors, power suits and almost juggernaut suits researched. In my game i got it so early that i was cleaning up cult bases with agents in power armor. RNG can be really quirky in this game but thats what makes it so much fun.

Edit: ugly typos.

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The X-Com Files / Re: Synthmuscles availability
« on: January 07, 2024, 07:54:02 pm »
Synthsuits have a pretty big penalties to fire, laser and plasma damage which means that aliens and groups like MiB are quite dangerous if you rely on them too much. So their OP status fades as soon as you start to mainly face these kinds of enemies.
OFC, if you get them early, they can be a great boon for your agents and make things at least temporary easier but you can also get lucky and get early Power Armor from M.A.G.M.A. missions as well, or some other RNG based stuff.  You CAN also get quite unlucky and have some missions just not fire or fire very late (i got pulse weapons AFTER i got plasma weapons in my last playthrough for example, or envoy ship showed up only after i got Avenger from Starbase mission).

Personally, i don't think that getting synthmuscles early from Osiron crates breaks the game. I do however think that players should sometimes get good stuff from RNG instead of only bad so having such rare but possible occurrences is a plus in my book. I'd say keep it as it is. Makes things more interesting and varied (read - more exciting and unpredictable).

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