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Messages - evoron

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1
Suggestions / Re: Real Weapon Mod?
« on: June 28, 2014, 02:24:55 pm »

2
Suggestions / Re: Real Weapon Mod?
« on: June 28, 2014, 02:14:31 pm »
there are only 10 damage types (3 of them are non-damaging)
So we need to code alittle. It's Open Source after all.  :)

3
Suggestions / Re: Real Weapon Mod?
« on: June 28, 2014, 02:07:27 pm »
In-game we have only AP rounds.
But what about Hollow Point (Sectoid looks soft enogh) and FMJ?

4
Suggestions / Re: Real Weapon Mod?
« on: June 28, 2014, 02:04:45 pm »
you can add all existing weapons if you want
I will not going to add all existing real weapons. But some iconic models I sure will.

5
Suggestions / Re: Real Weapon Mod?
« on: June 28, 2014, 02:00:32 pm »
alien(based)tech should be better than earth tech in the game lore all the other armies could not really win their battles (with earth tech)
I agree.
But when I pickup AKM it's warm my soul. We have terrific and cruel world of alien invasion here.
I done XCOM: UFO Defence back 90's. But now when I run OpenXcom for the first time, I have to reload Landing Site about 10 times on BattleScape before I crushed alien scum.
Maybe after almost 60h (and 1,8 walkthrough) in XCOM: Enemy Unknown I became nooby noob.  :) Who knows...

6
Suggestions / Re: Real Weapon Mod?
« on: June 28, 2014, 01:38:56 pm »
About caliber. Sorry it's 6,7 mm.

7
Suggestions / Sodier specialisation
« on: June 28, 2014, 01:29:43 pm »
Can you imagine tactical simulator without military specialisations? Yes, you can. It's XCOM: UFO Defence.
Guys, common! It's year 2014.
We must have
1. Sniper (operative with fine accuracy and, WOW!, a Sniper Rifle!  :) SVD or AWP.
2. Support (operative with LMG-MMG (like M60 or PKM) and tons of cartriges.
3. Assault (operative with Assault Rifle like AKM (AK-47) or FN FAL).
4. Medic (operative will treat wounded soldiers).
AND
5. <insert Your terminator here>

We don't need even "classes" like Battlefield or Baldurs Gate. Just apropriate weapons and equipment. Just like Jagged Alliance games did.

8
Suggestions / Real Weapon Mod?
« on: June 28, 2014, 01:14:15 pm »
I think it would be nice, if we have a real weapon in the game.
'Cause personally I don't like to shoot futuristic uber rifle of 6,5 mm caliber.
In real life we had such amazing things as
AKM
FN FAL
Personally i prefer these 'cause aliens, even Sectoids, are tough guys and 6,5 mm bullet sometimes not enough. I think even AKM with 7,62x39 mm will be better. Not to mention FAL with 7,62x51.
PS. AKM is evolution of famous AK-47.

9
Suggestions / Weapon augmentation? Operatives equipment upgrade?
« on: June 28, 2014, 12:58:35 pm »
I'm sorry, but I can't imagine year 1999 without nightvision goggles and such.
1. Nightvision goggles.
2. Night scopes.
3. Scopes.
4. Laser designators.
5. Collimators.
6. Tactical Flashlights.
7. Under-barrel grenade launchers.
8. Silencers and flash suppessors.
And so on.

I want to collect all pokemons!

10
Suggestions / What about zeroing in on aliens?
« on: June 28, 2014, 07:03:32 am »
I'm sorry, i'm not native english speaker.
Any zeroing in on target?
I mean process of improving accuracy with each shot without moving.
If operative didn't move and shooting some gunshots in a row, each next shot must have improved accuracy percentage.
1st shot - base accuracy.
2nd shot - base accuracy + 10%.
3rd shot - base accuracy  + 20%.
And so on.


11
Fan-Stuff / Re: Any pointers for learning C++?
« on: June 28, 2014, 06:32:31 am »
If you're just a beginner you should consider Timothy Budd book "An Introduction to Object-Oriented  Programming". Abstract enough to give you feel of OOP, 'cause OOP is about thinking in object way, but not coding in C++. And of course you shouldn't skip Bjarne Stroustrup, because he is creator of C++ and knows the language better than anybody. If you really want to be OOP programmer you should take a look in Grady Booch "Object-Oriented analysis and design with applications" book and UML in general. And you shouldn't really start with Windows and it's WinAPI+DirectX. It is real nightmare, thank God we have SDL and friends. If you ask me, i prefer Linux+Geany+gcc. Or Windows+Geany+mingw at least. But YMMV.

12
Fan-Stuff / Remote OpenXcom
« on: June 28, 2014, 05:52:29 am »
OpenXcom on VNC (vnc viewer: TightVNC, vnc server: vnc4server, RealVNC).
OpenXcom on RDP (rdp client: FreeRDP, rdp server: VirtualBox RDP server).
 :D

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