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Messages - gunquinn

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Offtopic / Re: Do you belive?
« on: June 23, 2014, 04:48:36 pm »
“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.”

Arthur C. Clarke



Time will tell.

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This reminds me I HAVE to try something in larger UFOs assault : Locate an alien leader with movement detector while being one floor below, and shoot the ceiling with heavy plasma to make him fall one floor, directly at stun-rod's length.
That sir, is genius.

3
If you still can't get enough, theres this:
https://www.reddit.com/r/Xcom/comments/1f4hec/i_created_an_xcom_demakeparody_ycom_try_it_out/
Not a bad little game, very humorous too.

4
Offtopic / Re: Introduce yourself
« on: June 20, 2014, 11:07:30 pm »
Hello, big time strategy fan here, never heard of XCOM until I saw some AngryJoe coverage of the new one coming out, loved the idea of it straight away and I was surprised I never bought it back when I had a PS1.

I played a little bit of the original before the reboot came out, liked it, but the controls showed their age.
OCX has fixed everything I found difficult, the controls are smooth and easy to use, especially when it comes to moving the globe and the camera, really good stuff.

The funny thing is the XCOM style of careful, deliberate and bit-by-bit movement was a thing I used to do all the time when I used to play games like Cannon Fodder and Red Alert and finding XCOM ten years later like this has been like reuniting with a long lost parent or something.

It's the game I always subconsciously wanted but never played :D

Hope to see you all around and share some war stories with you! ;D

5
Offtopic / Your worst turn ever?
« on: June 20, 2014, 10:56:05 pm »
First ever attempt at an alien base assault. (I'm new to original XCOM)
I have 14 of my best soldiers, first turn I get them all laid out nice and OCD like on the elevators ready to breach, I end the turn.
Alien turn:
Floater shoots 2 soldiers through the elevator floor.
One soldier gets mind controlled, shoots another 2 soldiers.
3 soldier panic, 1 of which goes berserk and kills a further 2 soldiers.
So I have 4 soldiers left who aren't panicking or killing everyone.

I ragequitted and started a new game.

Also, one thing i've learned to stop doing is putting my best soldiers at the top of the list so they come out of the skyranger first  :P

So, what's your stories?  :D

6
Troubleshooting / Re: Save file different from in-game file
« on: June 20, 2014, 06:50:34 pm »
I can't solve your problem, but I know that the filename is the .sav is different from the in-game name of the .sav. If you open up the save in notepad, I think near the top there is a "name" or "id" of the save. That's what will be displayed in the game.
Ah, I fixed it!
I simply opened the .bak file in notepad, and copied and pasted that into the .sav notepad.
I didn't think it could be that simple  ;D
Thanks a bunch!

7
Troubleshooting / Save file different from in-game file
« on: June 20, 2014, 06:27:04 pm »
Firstly, hello, love the project, OpenXcom has really made Xcom a lot easier to use (Especially moving the globe!) so I thank you.

Right, basically I had a (Battlescape) save called Sav1 which I had overwritten with a (Battlescape) save called Sav2 in the save menu.
Today, when I loaded the game up, the save was now called Sav1 again, and when I loaded it, it was back at the progress I was at, at Sav1.
So I thought I had gone mad, but the autosave clearly showed that I had made significant progress since Sav1
So I looked at the save folder in my documents, and the save is called Sav2 but the timestamp matches that of Sav1 in-game.
However, there is also another Sav2 but it isn't a SAV file, it's a BAK file (Sav2.sav.bak) and the timestamp matches the time I saved it.
So I want to know how I recover this save.
Cheers

P.S I'm using the Windows 32Bit OpenXcom 1.0 and have no other versions of OpenXcom on my system (Besides UFO: Enemy Unknown of course)

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