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Released Mods / Re: OpenXcom has crashed: Unit STR_MALE_CIVILIAN_BLACK not found
« on: October 17, 2023, 05:43:55 pm »
Hi!
Just got the same crash when assaulting a very large landed UFO in South America. Here's the complete log file:
[17-10-2023_16-33-03] [INFO] OpenXcom Version: 1.0 git 2023-08-27 11:09
[17-10-2023_16-33-03] [INFO] Platform: Windows
[17-10-2023_16-33-03] [INFO] Data folder is:
[17-10-2023_16-33-03] [INFO] Data search is:
[17-10-2023_16-33-03] [INFO] - C:\Users\Iztok\Documents\OpenXcom\
[17-10-2023_16-33-03] [INFO] - C:\Igre\openxcom
[17-10-2023_16-33-03] [INFO] - C:\Igre\openxcom
[17-10-2023_16-33-03] [INFO] User folder is: C:\Users\Iztok\Documents\OpenXcom\
[17-10-2023_16-33-03] [INFO] Config folder is: C:\Users\Iztok\Documents\OpenXcom\
[17-10-2023_16-33-03] [INFO] Options loaded successfully.
[17-10-2023_16-33-03] [INFO] SDL initialized successfully.
[17-10-2023_16-33-03] [INFO] SDL_mixer initialized successfully.
[17-10-2023_16-33-03] [INFO] requested file not found: openxcom.png
[17-10-2023_16-33-03] [INFO] Detected locale: C
[17-10-2023_16-33-03] [INFO] Attempting to set display to 1920x1080x8...
[17-10-2023_16-33-03] [INFO] Display set to 1920x1080x8.
[17-10-2023_16-33-03] [INFO] Loading data...
[17-10-2023_16-33-03] [INFO] Scanning standard mods in 'standard'...
[17-10-2023_16-33-03] [INFO] Scanning user mods in 'C:\Users\Iztok\Documents\OpenXcom\mods'...
[17-10-2023_16-33-03] [INFO] Mapping resource files...
[17-10-2023_16-33-03] [INFO] Resources files mapped successfully.
[17-10-2023_16-33-03] [INFO] Active mods:
[17-10-2023_16-33-03] [INFO] - xcom1 v1.0
[17-10-2023_16-33-03] [INFO] - Aliens_Pick_Up_Weapons v1.0
[17-10-2023_16-33-03] [INFO] - Demigod_Difficulty v1.0
[17-10-2023_16-33-03] [INFO] - final-mod-pack v3.2.2
[17-10-2023_16-33-03] [INFO] Loading rulesets...
[17-10-2023_16-33-04] [INFO] Loading fonts... Font.dat
[17-10-2023_16-33-04] [INFO] Data loaded successfully.
[17-10-2023_16-33-04] [INFO] Loading language...
[17-10-2023_16-33-04] [INFO] Language loaded successfully.
[17-10-2023_16-33-04] [INFO] OpenXcom started successfully!
[17-10-2023_16-33-04] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[17-10-2023_16-33-21] [FATAL] A fatal error has occurred: Unit STR_MALE_CIVILIAN_BLACK not found
[17-10-2023_16-33-21] [FATAL] 0x54ef20 OpenXcom::CrossPlatform::stackTrace(void*)
[17-10-2023_16-33-21] [FATAL] 0x5527f0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[17-10-2023_16-33-21] [FATAL] 0x40dac0 exceptionLogger()
[17-10-2023_16-33-21] [FATAL] 0xa39e78 MPEGaction::MPEGaction()
[17-10-2023_16-33-21] [FATAL] 0x6c4410 OpenXcom::Mod::getUnit(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool) const
[17-10-2023_16-33-21] [FATAL] 0x4bbf20 OpenXcom::BattlescapeGenerator::deployCivilians(int)
[17-10-2023_16-33-21] [FATAL] 0x4c6770 OpenXcom::BattlescapeGenerator::run()
[17-10-2023_16-33-21] [FATAL] 0x5d6fd0 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[17-10-2023_16-33-21] [FATAL] 0x5731a0 OpenXcom::InteractiveSurface::mouseClick(OpenXcom::Action*, OpenXcom::State*)
[17-10-2023_16-33-21] [FATAL] 0x573600 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[17-10-2023_16-33-21] [FATAL] 0x5c0040 OpenXcom::State::handle(OpenXcom::Action*)
[17-10-2023_16-33-21] [FATAL] 0x5696a0 OpenXcom::Game::run()
[17-10-2023_16-33-21] [FATAL] 0x40dd60 SDL_main
[17-10-2023_16-33-21] [FATAL] 0x87efa0 console_main
[17-10-2023_16-33-21] [FATAL] ??
[17-10-2023_16-33-21] [FATAL] 0x76a5fcb0 BaseThreadInitThunk
[17-10-2023_16-33-21] [FATAL] 0x76fd7b50 RtlGetAppContainerNamedObjectPath
[17-10-2023_16-33-21] [FATAL] 0x76fd7b50 RtlGetAppContainerNamedObjectPath
Repeatable crash, until I decided to do a couple of hours of patrolling with the SkyMarshall and then assaulted again.
BR, Iztok
Just got the same crash when assaulting a very large landed UFO in South America. Here's the complete log file:
[17-10-2023_16-33-03] [INFO] OpenXcom Version: 1.0 git 2023-08-27 11:09
[17-10-2023_16-33-03] [INFO] Platform: Windows
[17-10-2023_16-33-03] [INFO] Data folder is:
[17-10-2023_16-33-03] [INFO] Data search is:
[17-10-2023_16-33-03] [INFO] - C:\Users\Iztok\Documents\OpenXcom\
[17-10-2023_16-33-03] [INFO] - C:\Igre\openxcom
[17-10-2023_16-33-03] [INFO] - C:\Igre\openxcom
[17-10-2023_16-33-03] [INFO] User folder is: C:\Users\Iztok\Documents\OpenXcom\
[17-10-2023_16-33-03] [INFO] Config folder is: C:\Users\Iztok\Documents\OpenXcom\
[17-10-2023_16-33-03] [INFO] Options loaded successfully.
[17-10-2023_16-33-03] [INFO] SDL initialized successfully.
[17-10-2023_16-33-03] [INFO] SDL_mixer initialized successfully.
[17-10-2023_16-33-03] [INFO] requested file not found: openxcom.png
[17-10-2023_16-33-03] [INFO] Detected locale: C
[17-10-2023_16-33-03] [INFO] Attempting to set display to 1920x1080x8...
[17-10-2023_16-33-03] [INFO] Display set to 1920x1080x8.
[17-10-2023_16-33-03] [INFO] Loading data...
[17-10-2023_16-33-03] [INFO] Scanning standard mods in 'standard'...
[17-10-2023_16-33-03] [INFO] Scanning user mods in 'C:\Users\Iztok\Documents\OpenXcom\mods'...
[17-10-2023_16-33-03] [INFO] Mapping resource files...
[17-10-2023_16-33-03] [INFO] Resources files mapped successfully.
[17-10-2023_16-33-03] [INFO] Active mods:
[17-10-2023_16-33-03] [INFO] - xcom1 v1.0
[17-10-2023_16-33-03] [INFO] - Aliens_Pick_Up_Weapons v1.0
[17-10-2023_16-33-03] [INFO] - Demigod_Difficulty v1.0
[17-10-2023_16-33-03] [INFO] - final-mod-pack v3.2.2
[17-10-2023_16-33-03] [INFO] Loading rulesets...
[17-10-2023_16-33-04] [INFO] Loading fonts... Font.dat
[17-10-2023_16-33-04] [INFO] Data loaded successfully.
[17-10-2023_16-33-04] [INFO] Loading language...
[17-10-2023_16-33-04] [INFO] Language loaded successfully.
[17-10-2023_16-33-04] [INFO] OpenXcom started successfully!
[17-10-2023_16-33-04] [INFO] Using software scaling routine. For best results, try an OpenGL filter.
[17-10-2023_16-33-21] [FATAL] A fatal error has occurred: Unit STR_MALE_CIVILIAN_BLACK not found
[17-10-2023_16-33-21] [FATAL] 0x54ef20 OpenXcom::CrossPlatform::stackTrace(void*)
[17-10-2023_16-33-21] [FATAL] 0x5527f0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[17-10-2023_16-33-21] [FATAL] 0x40dac0 exceptionLogger()
[17-10-2023_16-33-21] [FATAL] 0xa39e78 MPEGaction::MPEGaction()
[17-10-2023_16-33-21] [FATAL] 0x6c4410 OpenXcom::Mod::getUnit(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, bool) const
[17-10-2023_16-33-21] [FATAL] 0x4bbf20 OpenXcom::BattlescapeGenerator::deployCivilians(int)
[17-10-2023_16-33-21] [FATAL] 0x4c6770 OpenXcom::BattlescapeGenerator::run()
[17-10-2023_16-33-21] [FATAL] 0x5d6fd0 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[17-10-2023_16-33-21] [FATAL] 0x5731a0 OpenXcom::InteractiveSurface::mouseClick(OpenXcom::Action*, OpenXcom::State*)
[17-10-2023_16-33-21] [FATAL] 0x573600 OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)
[17-10-2023_16-33-21] [FATAL] 0x5c0040 OpenXcom::State::handle(OpenXcom::Action*)
[17-10-2023_16-33-21] [FATAL] 0x5696a0 OpenXcom::Game::run()
[17-10-2023_16-33-21] [FATAL] 0x40dd60 SDL_main
[17-10-2023_16-33-21] [FATAL] 0x87efa0 console_main
[17-10-2023_16-33-21] [FATAL] ??
[17-10-2023_16-33-21] [FATAL] 0x76a5fcb0 BaseThreadInitThunk
[17-10-2023_16-33-21] [FATAL] 0x76fd7b50 RtlGetAppContainerNamedObjectPath
[17-10-2023_16-33-21] [FATAL] 0x76fd7b50 RtlGetAppContainerNamedObjectPath
Repeatable crash, until I decided to do a couple of hours of patrolling with the SkyMarshall and then assaulted again.
BR, Iztok