Sorry, that seems to be a bug we missed with testing. This state does not provide any useful info, it would be replaced with different function. Info it shows irrelevant for gameplay, actual funding is always 0 per month.
Ah, I see.
You do. Stat increase is just a minor addition, I am considering even to hide it at all, as they take all player's attention. The most important are passive perks' soldier would get, and their mechanics are described in training state. I do not show exact numbers of those mechanics, it's a design decision.
Ah, I saw the text, but thought it was only lore. Tbf stats are the only things I do look at, and mostly just firing and str as I always go for heaviest armor + rifle or sniper rifle with a few melees here and there. Used to do grenades back in the final mod pack, but after I realized the answer to literally everything in the game is hot potato grenades or high ex I stopped using them altogether in every mod since then, including smokes. Pretty sure I haven't used a single grenade for the past 3000 hours of X-com I have done over the years. I suppose that falls under self imposed challenge category and might be something this mod doesn't support.
I eventually got monster and cultists popups, but no missions from them yet. Plus I do wonder what happens if I say no to those popups? I said no to Osprey, and the only thing it appears to have done is gave me a ufopedia entry and just closed off that chain, meaning that saying no to those popups has no apparent benefits at all. I do understand the coverts have modifiable chances now, since the first time I tried them I had only squaddies and they only got me poor I concluded that's how it is and left them to sit untested. In Xcom 2 I only sent rookies to do covert ops, so I suppose I wrongly expected them to be a rookie training tool in this mod as well. After I put in a few sergeants things changed, tho getting to sergeants is a hell of its own with how extremely easily the troops get mowed down.
Most of the coverts also bugged out, which I realized far too late. Out of the 5 I attempted, two got bugged out. Time slowed to 5 seconds, no popup, days of operation stuck on 18 and 19 respectively even when I tried to just move time forward 3 months to see if they will complete.
Both had 5 soldiers on them, while other ops which didn't bug out had 4. Small sample size, but that is a 100% of bugged coverts with 5 soldiers on them. Edit: Tested on a new game with 5 soldiers, and all the other combinations and couldn't get the same bug to occur. Went back in the old game saves to trace where it happened, and it seems to have happened in the M.I.B. Area Survey on a specific loss outcome, not the Success one and not the ambush one.
All of that combined means I have to start a new game next time I get enough time to try it out, as this run is both broken from bugs and broken from me overspending money and getting into a debt spiral with no way out.