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Messages - FLIR

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1
Open Feedback / Re: Odd Gender Ratios
« on: August 27, 2015, 11:52:59 pm »
I also find the aquatic alien invasion very oppressive, but when I played, I was impressed at how the humanity was wisely acting :
An international task force gets created, so that there is an authority which can fly, fight, and requisition personal and land (build bases) anywhere on Earth. No single country or place is off-limit!
There is also the fact that scientists can invent a new weapon technology in a matter of days : If nobody had done it before, it means that for humanity, there was no need or demand for weapons!

Thanks for elaborating, I see your point and you are right... ("a common enemy unites")

Being a X-Com commander for 20 years, I have seen thousands of aquanauts die horrible and strange deaths in even stranger environments; its hard for me to see anything "optimistic" in TFTD. Even the "victory music" sounds somehow pessimistic: https://youtu.be/DNcMMJexB4c?t=15m53s - and I love that! ;)

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Open Feedback / Re: Odd Gender Ratios
« on: August 27, 2015, 01:09:13 pm »
TFTD takes place in an optimistic future. It's no longer 1950, so black soldiers are allowed and can sit in any ship of the Triton. FLIR, you are asking to apply gender discrimination in a game which takes place in 2040 ? Sorry but it's too unrealistic, it's anachronic.

TFTD takes place in an optimistic future? I always liked TFTD for its pessimstic, oppressive setting; but thats just my interpretation...

I was not "super serious" about the "no female aquanauts" statement (and my English is not good enough for elaborate argumentation), but it would be nice to have the option. In 2015 women are not allowed on u.s. navy submarines and there will be some reasons for it, because "discrimination" is not tolerated nowadays.

BTW: If "no female aquanauts" was an option, "no male aquanauts" should also be, so everybody can make up his own future 2040...

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Open Feedback / Re: Odd Gender Ratios
« on: August 26, 2015, 10:05:46 pm »

Can women go on submarines?

Women are not currently assigned to submarine crews because of the very limited habitability and privacy onboard a submarine.

(Chief of Naval Operations Submarine Warfare Division; FAQ) [1]

I would like to have no female aquanauts in TFTD. Is it possible to ad this to the "standard" mod section? "No female aquanauts YES/NO"


[1]https://www.navy.mil/navydata/cno/n87/faq.html

4
Programming / Re: Paletted 8bit -> 24bit shading.
« on: March 13, 2015, 11:01:04 pm »
Am I the only one who can't spot a difference between these two pics, no matter how long I look? :)

You have to download and view them in fullscreen. As a fact: only some fully lit objects/tiles are the same; the whole shading of not fully lit areas seems to be different. This will have great impact on the look of deep sea and underwater night missions.


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Programming / Re: Paletted 8bit -> 24bit shading.
« on: March 13, 2015, 09:25:20 pm »
vanilla:

hybrid lighting:



Hello Volutar,

First and foremost: Thank you for caring about such details!

I believe that it is very important to copy the lighting and shading of vanilla TFTD as close as possible. Why? The outstanding thing about TFTD was its atmosphere. And this atmosphere was created mostly through TFTDs great art direction: the vibrant colors, the gloomy underwater shading/lighting, the “weird colorful darkness” of deep sea missions.

I compared the two images on my Eizo: hybrid lighting looks extremely flat and the gloomy atmosphere of vanilla is lost. It almost seems as if ambient occlusion was turned off in hybrid ;). In particular, the lack of darkening on the floor produces a flat and uninteresting image.

Maybe some people don't care about such graphical differences, but I am glad, that someone who cares is working on OpenXcom.

6
Programming / Re: OpenTFTD Question
« on: December 23, 2014, 09:54:36 pm »
I see, thank you. And yes, I also think that TFTD will look great on higher resolutions [1]. The graphics/sprites are much more detailed and vivid than Ufo1 graphics.


[1] A highres TFTD battlescape image (dosbox+photoshop): https://www.imagesup.net/?di=114193638986


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Programming / Re: OpenTFTD Question
« on: December 22, 2014, 07:07:13 pm »
Yes, but wouldn't it be a great "christmas present" to be able to play some TFTD battlescape missions in OpenXcom? Killing some lobstermen for christmas eve?  :D



TFTD Battlescape seems to be pretty playable right now:

https://www.twitch.tv/volutar_/b/598879392

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Open Feedback / Re: Playable Dev Build of TFTD?
« on: December 16, 2014, 11:00:28 pm »
"almost 0 work done on the geoscape"   :'(

I hope TFTD get's the same "love" as UFO Defense - TFTD would really deserve it...

May I ask some questions:

How many people are working on "OpenTFTD"? Would more donations help? Or do you need more programmers?

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Open Feedback / Playable Dev Build of TFTD?
« on: December 13, 2014, 07:32:09 pm »
Hi,

I am wondering if an early build of OpenXcom + TFTD can be downloaded somewhere and be played?

Thanks!

10
Open Feedback / Graphics differences (OpenXCom/OriginalXCom)?
« on: June 18, 2014, 04:46:20 pm »
Are there any graphics differences (shading, lighting etc.) between the original version and OpenXCom?

Or are the graphics of both versions exactly the same?

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Open Feedback / OpenTFTD?
« on: June 16, 2014, 08:36:36 pm »
May I ask a question:

Will there be an OpenTFTD?

TFTD had imho a much better atmosphere (better graphics and lighting system, music, setting, Lovecraft inspired story etc.) and it would really deserve some attention too... (I have played all the good games out there and TFTD is still my Nr.1  :'( )

BTW: Thank's for all your great work on OpenXcom!

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