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Messages - mmm333

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1
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 16, 2014, 10:23:12 pm »
The newest version works like a charm for me. Great job on the quick fix.

2
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 16, 2014, 07:23:38 pm »
here is my entire error log from pastebin, hope it helps.

https://pastebin.com/TaA9cCJU

3
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 16, 2014, 09:02:05 am »
Is there anything we can download and just paste into the frameworks folder to get it to work?

4
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 16, 2014, 08:50:23 am »
Definitely appreciate the quick work on trying to get these fixes out for us Mac users. I tried your newest version and got this error message.

Code: [Select]
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Exception Type:  EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000

Application Specific Information:
/Users/mchin617/Desktop/OpenXcom.app/Contents/MacOS/OpenXcom

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   SupSuper.OpenXcom              0x0000000102b54d14 _GLOBAL__I_a + 4
1   dyld                          0x00007fff6153bc2e ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 268
2   dyld                          0x00007fff6153bdba ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 40
3   dyld                          0x00007fff61538a62 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 308
4   dyld                          0x00007fff615388f6 ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 54
5   dyld                          0x00007fff6152c1da dyld::initializeMainExecutable() + 189
6   dyld                          0x00007fff6152f560 dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 2419
7   dyld                          0x00007fff6152b27b dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*, unsigned long*) + 477
8   dyld                          0x00007fff6152b05e _dyld_start + 54

Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000001  rbx: 0x0000000102b54d10  rcx: 0x00007fff5d321d70  rdx: 0x00007fff5d321d10
  rdi: 0x0000000000000001  rsi: 0x00007fff5d321d00  rbp: 0x00007fff5d320260  rsp: 0x00007fff5d320260
   r8: 0x00007fff6155e178   r9: 0x00007fff5d320100  r10: 0x00007fff90ff7543  r11: 0x0000000102c42631
  r12: 0x000000000000001e  r13: 0x00007fff6155e0b0  r14: 0x00007fff61564ed8  r15: 0x0000000102c2e568
  rip: 0x0000000102b54d14  rfl: 0x0000000000010246  cr2: 0x0000000102b54d10
 
Logical CPU:     0
Error Code:      0x00000000
Trap Number:     6

5
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 15, 2014, 05:12:24 pm »
Thanks for the quick support on the build. But the updated build didn't work for me and gave me a different error. I can't find libSDL on my computer to replace the one bundled as  MrK suggested. The error message was very long, let me know if you want me to e-mail you the whole error. Anyways, here's the error for me:

Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Exception Type:  EXC_BAD_INSTRUCTION (SIGILL)
Exception Codes: 0x0000000000000001, 0x0000000000000000

Application Specific Information:
/Users/mchin617/Desktop/OpenXcom.app/Contents/MacOS/OpenXcom

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   SupSuper.OpenXcom                0x00000001024ca6e4 _GLOBAL__I_a + 4
1   dyld                             0x00007fff6cb89c2e ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 268
2   dyld                             0x00007fff6cb89dba ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 40
3   dyld                             0x00007fff6cb86a62 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 308
4   dyld                             0x00007fff6cb868f6 ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 54
5   dyld                             0x00007fff6cb7a1da dyld::initializeMainExecutable() + 189
6   dyld                             0x00007fff6cb7d560 dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**, unsigned long*) + 2419
7   dyld                             0x00007fff6cb7927b dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*, unsigned long*) + 477
8   dyld                             0x00007fff6cb7905e _dyld_start + 54

Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000001  rbx: 0x00000001024ca6e0  rcx: 0x00007fff5d9acd70  rdx: 0x00007fff5d9acd10
  rdi: 0x0000000000000001  rsi: 0x00007fff5d9acd00  rbp: 0x00007fff5d9ab2f0  rsp: 0x00007fff5d9ab2f0
   r8: 0x00007fff6cbac178   r9: 0x00007fff5d9ab200  r10: 0x00007fff92ac8543  r11: 0x00000001025aae21
  r12: 0x000000000000001e  r13: 0x00007fff6cbac0b0  r14: 0x00007fff6cbb2ed8  r15: 0x0000000102597578
  rip: 0x00000001024ca6e4  rfl: 0x0000000000010246  cr2: 0x00000001024ca6e0
 
Logical CPU:     0
Error Code:      0x00000000
Trap Number:     6


6
Builds & Ports / Re: OSX port does not include libraries in bundle?!
« on: June 15, 2014, 08:18:38 am »
I'm not sure if this is the right thread, but it's the closest one I can find. I had no problems installing build 0.9. I really want to play 1.0 but I can't get the game to even launch. I get copy the data folders part, but I'm getting an error when I launch the game. I'm running on OSX 10.9, what do I do? This is beyond my comprehension.

Date/Time:       2014-06-15 01:08:48.259 -0400
OS Version:      Mac OS X 10.9 (13A603)
Report Version:  11

Crashed Thread:  0

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000

Application Specific Information:
dyld: launch, loading dependent libraries

Dyld Error Message:
  Library not loaded: /usr/local/lib/libSDL_image-1.2.0.dylib
  Referenced from: /Users/USER/Desktop/OpenXcom.app/Contents/MacOS/OpenXcom
  Reason: image not found

Binary Images:
    0x7fff6ee5d000 -     0x7fff6ee90817  dyld (239.3) <D1DFCF3F-0B0C-332A-BCC0-87A851B570FF> /usr/lib/dyld
    0x7fff8ced3000 -     0x7fff8ced3fff  com.apple.Cocoa (6.8 - 20) <E90E99D7-A425-3301-A025-D9E0CD11918E> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa

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