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Messages - markusgalileo

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 22, 2020, 10:30:01 am »
Thanks guys. I suppose there was some misplacement of file, or some other corruption, so I just uploaded a new version 2.8c:
- Improved Laser Rifle bigob (by Brain_322).
- Water pools slow you down.
- Fixed a random terrain crash on Desert Mountain Alternative.
- Minor terrain fixes.
great, thank you! trying it out now  :D

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 18, 2020, 11:22:45 am »
Thanks, mate!
Nevertherless, I checked this and there seems to be no problem with MOUNTSAND_NOCACTI.MCD. Object 87 has armour 25, not 0. Was it different for you?
'welcome!
when I opened it with MCD Edit, I saw armor value '0'. Setting to (arbitrary) 200 fixed it for me. I'm running the game on Linux, I dont know if this could be that somehow the armor value for this is loaded differently?
what program do you use to check the value? I can give a another try, using a freshly DLed FMP.zip and MCD edit and/or other tools.

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Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: December 15, 2020, 03:04:25 pm »
hello there

I get the same error as Hexhammer.
I keep getting 'sorry you're not allowed to post external links' whatever useful info I submit, otherwise I'd provide full logs and code references.
Anyway it's about object 87 having 0 armor of MOUNTSAND_NOCACTI.MCD, which is not allowed by oxc code.
Having opened this .MCD with MCD Edit, it's a quick fix to set any other value, althought I'm not sure what this tile is used for and so what value it should be.

cheers

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