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Messages - Souljah1214

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1
Offtopic / Re: Do you belive?
« on: June 26, 2014, 08:10:20 pm »
No worries Falko... i didnt wanted you to bring an academic opinion... but i respect your words...

so i guess this topic is drained to the bone... since none of us can bring the "smokingbarrel" :D

but if an intergalactic war erupts... i hope to "see" you guys in the trenches:D

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Offtopic / Re: Do you belive?
« on: June 26, 2014, 03:53:09 pm »
Ok i understand the logic behind this... but whats up with the radar signals? i cant firmly belive that everytime some weather phenoma is behind the "alerts" that would mean all the passenger planes and military jets are this shit of a technology? today we also have to take in consideration the drones (i hate those bastards!)


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Offtopic / Re: Do you belive?
« on: June 26, 2014, 11:02:59 am »
yeah... i also belive that pilots (civilians and military) are credibel persons... Just check out Thomas Mantell or the Gorman Dogfight. Just some examples.... I understand second hand information needs to be handled with care. But i guess a person, qualified for piloting an aircraft, can decide he or she saw something strange, or a new type of airplane (since the design of aircrafts are so similiar)


a bit offtopic..... (i know, iknow again but...) Please help me out with this one. I have a Dell Inspiron 6400 with XP installed on it. I have this problem running games, that they are running well, and then the games start to lag. Im not trying to play the latest games, but like IL2 (which should run perfectly) or Grand Prix Legends (which is a stone age game from 98) etc. I think i have the problem source, since this machine uses an Mobility Radeon X1400 but in my machine specs it says Mobile Intel 945GM Express Chipset Family. I got the correct driver, and when i want to install it, it says that it cannot find the proper hardware (or something like that). As you all can guess, im not that technical wizard as some of you seems to be, but i like videogaming:) I would appreciate some help of you really.

P.S.: OXC never lagged so it gets from me 5star rating

4
Offtopic / Re: Do you belive?
« on: June 25, 2014, 08:49:03 am »
ok i know ants wage war against each other... but they dont do it with nuclear weapons.... thats the strange in human race, that we are so creative when it comes to harm or kill to other!

there are a lot of underground caverns which are strange... I dont know its name, but in turkey for instance there is a "city" underneath the surface which can host like more then 10.000 people. And the strangest feature is that its doors can be operated only from the inside. So probably this was some kind of shelter...

so yeah.... something must be out there... i know there are a lot of bullsh1t reports about this kind of stuff, but some of them seems true and confusing

5
Offtopic / Re: Do you belive?
« on: June 24, 2014, 02:57:12 pm »
for me personally is hard to accept the fact that multiple dimensions can live together... it sounds for me sooo absurd... but then again... who am i to rule out this things? my friends and i have a theory that, what if the human race is the only "breed" that knows and uses war.

I strongly belive that we were visited back in history by aliens.... i just cant think how an ancient guy/girl would paint hawkheaded people claiming they have descended from the skies... if we look around in ancient mythologies, by some strange coincidence, we always find the same old signs again and again. It doesnt matter if the civilizations are diveded by a lot of water and land.

But the question is so large and so unseeable (this word exists in english?) like the universe... but i know for sure i saw once something very strange... but before that people have to understand when i say UFO (as posted before me) is not neceseraly from outer space piloted by ET....

you guys probably have seen a satelite swiming through the night sky. So i saw similiar little dot flying from W towards E. And then all of a sudden, it made a very shar 180 degree turn and flew soooo f.cking fast away that i know it wasnt a normal airplane... this happened sowhere around 99-2000. so a long time ago, but never-ever have seen anything like that.

So yeah... anything is possible i guess. Maybe the Mole-people are up to something.

a bit offtopic:

have any of the programing gurus thought about an alien race, who would be earth based but living underneath the surface?

6
Released Mods / Re: New base facility (help)
« on: June 24, 2014, 02:44:09 pm »
i like to keep simple... so if there is really a debate going on to add this feature or not, i would perfer simply alter the PSIlab (since its already in the game, just with the variation). I think it should just boost the main compat skills (accuracy, throwing, strenght and maybe energy or bravery)

7
Offtopic / Re: Do you belive?
« on: June 23, 2014, 01:04:54 pm »
well... maybe the use of the word "belive" was an unlucky choice... i know things havent been proven pro or contra... but on our little planet there is sooo much unexplained things.... like Hasseldale (i think i wrote it good). This place is in Sweden and it has witnessed some strange light occurances.... and also i kinda belive what Daniken and his companions are saying about ancient astronauts.... Imagine if the astronaut (at the Nazca lines) would be shaped like a Muton:D

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Offtopic / Do you belive?
« on: June 23, 2014, 09:48:16 am »
I was diggin through the net, and somehow ended up reading about real life UFO reports... some of them were hillarious, but some of them seemed to be serious.
I see all this people on the forum, and was wondering, do you belive in extraterestrials? Or maybe have you seen anything unusual?

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More Forks / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: June 23, 2014, 09:45:59 am »
i was a bit away, and now i see this mod is 1.0ready.... so hopefully my campaing against the invasion can begin... thanks for your work! and hopefully this mod will be implemented in future releases, since it gives such a new taste to the good old flavour:)

10
Released Mods / Re: New base facility (help)
« on: June 23, 2014, 09:39:21 am »
well... i always thought XCOM uses the most elite soldiers from the worlds most elite forces (delta, seal, foreign legion etc). The founding nations will always let their most toughest, meanest, roughest soldiers to join this secret international operation. Then why do they have crappy skills? cause it takes not too much to kill other human soldiers... But when it comes to sectoids or mutons, those skills turns out to be quiet crappy. More over I think the brains behind XCOM (those tacticians sitting in dark rooms) would develop some training and strategy, to be able to fight off the menace. They are not human, so mostly the tactics which are developed against human enemy wont work that glamorous.

Basicly this whole concept of training soldiers left at base, was an idea taken from xcom:apoc. I always looked at this like a good idea, since i cannot imagine what does my other 10-20-30 soldiers at base do. Do they arrange a pyjamaparty? Or all of them is in the kitchen pealing potatoes?

11
Released Mods / Re: New base facility (help)
« on: June 21, 2014, 01:23:09 pm »
im sorry to hear this... i thought i had a big idea when this one popped out.... but it seems you guys ahead of me lightyears.... anyway... i think it would be great to implement this feature. It seems on paper it would mess up the initial idea of the game, but in my opinion i think it would make it more realistic. Since XCOM is a military organization it would surely have its own training facility. Or maybe XCOM operatives could be sent out to countries to get the necesery tactical training. Im not pushy at all, but cant this feature somehow be pulled on the PSIlab? since it would serve similiar purposes and thats included in the game. I thought it would need only like 5 minute of editing in the XCOM ruleset (sorry me being an amatuer in coding, but im eager to learn). Also i red about the big debate between merging tftd with eu. I would vote myself for merging, since it was always a big dream of mine to have two front warfare against aliens. I know the system is familiar, but not the same. But again... thanks for the kind answer

12
Released Mods / New base facility (help)
« on: June 20, 2014, 11:34:02 am »
Im planning this new base facility... the Tactical Training Class... but i just cant figure out where to edit this... it would be a simple mod. It would use the same principles as the PSILab, just it would give your soldiers better accuracy, throwing, strenght and reaction. It could use the same sprite as the PSIlab. The training could be also improved by researching (better tactics etc). At entry level it could give a +5 bonus, if you research the "Basic Tactics" (name can be varied) then it would give +10 etc etc... hope someone could help me out with this one...

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More Forks / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: June 20, 2014, 11:30:50 am »
Hi! Im still waiting this mod to be compatible with the 1.0 eagerly.... and i was thinking... cant we just merge this gem with the future versions of OXC?

14
Work In Progress / Re: Is it possible to...?
« on: June 18, 2014, 02:48:00 pm »
i have another question...

i was wondering if its possible to have some military training facility in the base... something like the PISILAB just it would give bonuses to the accuracy, throwing, reaction and strenght stats to the soldiers left at base (they would not gain so much as going into battle, but still its better then nothing)... I dont want them to scratch their asses.

 - type: STR_PSIONIC_LABORATORY
    requires:
      - STR_PSI_LAB
    spriteShape: 1
    spriteFacility: 31
    buildCost: 750000
    buildTime: 24
    monthlyCost: 16000
    psiLabs: 10
    mapName: XBASE_14

so what should i change to have it like that? and since its a basic facility... it would not require to research anything (or maybe we could come up with a research topic like "battle tactics" or something)... thanks for the info in advance


i guess it would look something like this:

 - type: STR_COMBAT_TRAINING
    spriteShape: 1
    spriteFacility: 31
    buildCost: 500000
    buildTime: 20
    monthlyCost: 15000
    psiLabs: 10
    mapName: XBASE_14

but i dont know it would work... the Combat Training Room would be cheaper then the PSILAB, could be built faster (even we could have one in the begining)

15
Work In Progress / Re: Is it possible to...?
« on: June 17, 2014, 09:45:57 am »
I see.... thanks for the answer!

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