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Released Mods / Re: [OPTION] Less Psi-weak soldiers
« on: June 15, 2014, 03:14:23 am »
I would go one better and make minimum bravery and strength stats as well. Consider...these are the elite commando units for every country in the globe. Does it make sense that they would cower the minute someone got killed? Not hardly. And as commandos, they are cross trained and strong because they have to carry a lot of stuff sometimes.
Bravery should be minimum 40, and strength minimum should be 30. The majority of soldiers we're given don't have the numbers to even be decent National Guard troops, much less highly trained, screened commandos. That would eliminate, at least for me, a lot of time expensive and time consuming hires and fires before I get an adequate squad.
Being a Marine Vietnam Vet, I don't like the idea of parading sub quality troops out to be sacrificed.
Even in a video game. The military knew about that tendency of commanders to waste troops, which is why a commander has to write or phone the family of the deceased soldier. It makes him remember that this isn't a number or a rank out there, it's a man, or woman with a family that cares for them. I know it sounds silly in a pc game, but if you play it that way and assume the responsibility of command, you'll find the personal involvement adds a different dimension to the game. You'll play much more tactically and you'll be more careful about conserving TU's and staying out of the open as much as possible. The suspense is better too because you really care if there's a alien on the next level with a blaster launcher ready to decimate your squad.
Of course, this is just my opinion. I could be wrong.
Bravery should be minimum 40, and strength minimum should be 30. The majority of soldiers we're given don't have the numbers to even be decent National Guard troops, much less highly trained, screened commandos. That would eliminate, at least for me, a lot of time expensive and time consuming hires and fires before I get an adequate squad.
Being a Marine Vietnam Vet, I don't like the idea of parading sub quality troops out to be sacrificed.
Even in a video game. The military knew about that tendency of commanders to waste troops, which is why a commander has to write or phone the family of the deceased soldier. It makes him remember that this isn't a number or a rank out there, it's a man, or woman with a family that cares for them. I know it sounds silly in a pc game, but if you play it that way and assume the responsibility of command, you'll find the personal involvement adds a different dimension to the game. You'll play much more tactically and you'll be more careful about conserving TU's and staying out of the open as much as possible. The suspense is better too because you really care if there's a alien on the next level with a blaster launcher ready to decimate your squad.
Of course, this is just my opinion. I could be wrong.