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Messages - Branes51

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Released Mods / Re: [OPTION] Less Psi-weak soldiers
« on: June 15, 2014, 03:14:23 am »
I would go one better and make minimum bravery and strength stats as well. Consider...these are the elite commando units for every country in the globe. Does it make sense that they would cower the minute someone got killed? Not hardly. And as commandos, they are cross trained and strong because they have to carry a lot of stuff sometimes.

Bravery should be minimum 40, and strength minimum should be 30. The majority of soldiers we're given don't have the numbers to even be decent National Guard troops, much less highly trained, screened commandos.  That would eliminate, at least for me, a lot of time expensive and time consuming hires and fires before I get an adequate squad.
Being a Marine Vietnam  Vet, I don't like the idea of parading sub quality troops out to be sacrificed.
Even in a video game. The military knew about that tendency of commanders to waste troops, which is why a commander has to write or phone the family of the deceased soldier. It makes him remember that this isn't a number or a rank out there, it's a man, or woman with a family that cares for them. I know it sounds silly in a pc game, but if you play it that way and assume the responsibility of command, you'll find the personal involvement adds a different dimension to the game. You'll play much more tactically and you'll be more careful about conserving TU's and staying out of the open as much as possible. The suspense is better too because you really care if there's a alien on the next level with a blaster launcher ready to decimate your squad.

Of course, this is just my opinion. I could be wrong.



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Offtopic / Re: Introduce yourself
« on: June 15, 2014, 02:52:04 am »
Hi, I'm Rick, aka Branes51. I'm a retired network admin and pc consultant. I"m also the lead guitar in a classic rock band in the Tampa area.

I've been a game since the days of the Atari 400, and I've been playing Xcom since it first came out many years ago on my Amiga 2000. I still think it's one of the best games of the pc strategy genre ever made; certainly up there with Civilization, Syndicate, JA, Age of Empires, and a few other greats. I love the open license idea. The game is much more interesting with all the mods. I especially like that it supports XcomUtil and EUExtended style mods.


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Offtopic / Re: How "disposable" are Xcom troops to you?
« on: June 15, 2014, 02:35:52 am »
I had 3 high ranking officers. 2 captains and a commander in the skyranger, a psi trooper with 99 psi strengh and 100 psi skill ( I fudged the numbers a little, the strength number is legit, the skill was bumped up a little) and a trooper with bravery of 60 and 52 psi strength went berserk, fortunately he fired at the wall and not my troops. If a I guy with 60 bravery can be mind fudged..I don't want a 20 or 30 bravery guy anywhere near my squad. I had to clear everyone out of the Skyranger before he killed someone important. And he was a sergeant. not that that really matters.
 

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Offtopic / Re: How "disposable" are Xcom troops to you?
« on: June 14, 2014, 07:25:08 am »
I automatically sack any soldier with bravery less than 40. Otherwise, they're guaranteed to freak out eventually.
Once psionics come in, I let anyone with less than 40 go, unless they are high level. Then I just leave them behind on missions where I know ethereals will be present. And I give them only smoke grenades and stun launchers. That way, if they get controlled, they're harmless. I never give blaster launchers to anyone with psi strength less than 60.  I don't consider rookies as disposable, but they do get to be point men and scouts. I don't expose them deliberately but they are in the front lines. I only keep rookies with at least 40 bravery and 50 reaction. Other stats aren't really important until psionics. I screen  a lot of recruits to find good ones, so I can't afford to waste any needlessly. I play very cautiously, but even so, on terror missions, alien base assaults and especially battleships, I usually lose a couple. That's Xcom.


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Offtopic / Re: Problem with psionics
« on: June 14, 2014, 07:14:56 am »
Thanks, I forgot about the research order. Once I researched Alien Origins, everything fell into place. I got psionics working although I had to cheat a little to do it. I just gave my guys psionic points and it worked fine. I just don't know why they didn't get any for the month they were in training.

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Offtopic / Problem with psionics
« on: June 13, 2014, 03:26:53 am »
I've researched the psi lab, have trained 10 troops for a month and I still have no psionic points for any of my troops.
Also, when I research leaders. like the Sectoid commander, Ethereal leader and others, they don't show up as having been researched in the Ufopedia. And there isn't any information graphic screen showing up when the research is complete.
Apparently, the build I'm using has all those capabilities but they'e not showing up for some reason.
I'm using the 6 June build. I'm going to install the latest one to see if that helps at all.

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