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Work In Progress / Re: [TFTD] Second Alien War {current stage: leaving the starting line}
« on: October 09, 2015, 03:02:09 am »
Ohh fantastic! I'd love an "FMP" equivalent for TFTD. Gonna be keeping a close eye on this thread.
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Hey guys,
I came upon OpenXCOM:TFTD about a week ago, and I have been enjoying the hell out of it ever since! This is a great project for a great game.
As I've been putzing around with it, a thought occurred to me: I accrue a greater income from selling alien carcasses and sonic MacGuffins than I get from any of the funding nations; however, those same nations can sack me from X-COM command if I have two consecutively bad months. It seems to me I should be able to just slog on indefinitely without international support. In fact, the plot of the new XCOM 2 seems to be just that: X-COM as a last-ditch resistance movement after the aliens control world government.
Is there a mod made/is there a way I could make a mod that removes the two-consecutively-bad-month loss condition and leaves me independent of the world at large? Make a game that ends only when you either lose all your bases or blow up T'Leth?
Thanks!
Well... I am sorry this disrupts the most profitable approach of maximum live captives, and the easiest approach of sitting and sniping. And somewhat punishes sloppy players who can't control the map and have their captives running
Whining is easy.
Yeah. This will be revamped later, using the new TFTD mechanics, but for now it works as a UFO - though it should spawn already landed.
One more thing: every one of us plays his own story in his head, when watchin those sprites. It often feels uncomfortable when time limitations comes in, disrupts stories wariants i like. I agree that this is good mecanics. And i am shure than many will want to use them. But if it will be optional - that would be the best solution!