Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Saad

Pages: [1]
1
For some reason my computer can't download the latest version of the mod.

Can someone help me by sending the files by Email, I would greatly appreciate it.
Just PM me and I'll  give you my Email. :D

2
The X-Com Files / Re: Small question about alien maps
« on: August 23, 2021, 02:13:31 am »
Thank you.
It just happens that it spawned this month and I just did it and got what I was after.

Ps:
Spoiler:
The first part of the mission (space section) is somewhat impossible without an AI to spot for you, I used a cyberdisc

3
The X-Com Files / Re: Small question about alien maps
« on: August 22, 2021, 10:03:17 pm »

Spoiler"Or maybe not?":
In orbit.

Do you mean the
Spoiler:
Alien orbital station ? the one with the floater legionnaires ?

4
The X-Com Files / Small question about alien maps
« on: August 22, 2021, 12:40:07 pm »
where would someone find an
Spoiler:
alien brain to do an autopsy on to learn about the alien neural network to know about alien maps ?  :D

5
From the X-COM: UFO Defense manual, it states that X-COM is a "multi-national" covert organization, and that they were "equipped with the world's finest pilots, soldiers, scientists, engineers, working together as one multi-national force". Remember that this is an international initiative, all nations are involved, as the aliens are a global threat.

Of course XCF, changes that slightly, by beginning small, but it eventually reaches what the manual describes.

Now for the matter of agent/soldier stats and abilities, well they would obviously have "the best of the best of the best", but in-game ..? I think it's just for game balance, it helps with the feeling of beginning small and gaining experience alongside your agents/soldiers, and also makes the player feel vulnerable against threats.

After all this game is meant to be challenging but fair, if you train your recruits and make sure they survive, then they'll (eventually) become the best.

6
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 19, 2020, 07:23:59 am »
So I'm on a Syndicate infested base mission, I killed all enemies and bug hunt has activated, but I think the last enemy is bugged.

 It shows the enemy in an inaccessible location.

7
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 09, 2020, 01:15:43 am »
Ah yes, I've been in the same situation before.
The HQ also gives 25 storage space, which isn't mentioned in the description text. Your storage is almost full, that's the problem.

Oh wow that's such a rookie mistake  ;D, Thank you so much.

8
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 08, 2020, 06:55:10 pm »
Make sure you have no activity going on in the HQ (basically, research labs aren't being used).

I did do that and it still wouldn't allow me to build it, I even completed previously initiated interrogations but that didn't do it either, I don't know what I'm missing.

I attached my save if you would be so kind as to check, sorry for any inconvenience, and thank you :) 

9
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 08, 2020, 02:00:36 pm »
Hi guys
I'm playing on 1.6
I can't seem to build the virtualized HQ on top of the normal HQ, I canceled all the research but still couldn't, I should note that my normal HQ is built adjacent to the access lift and is connecting the hangars to the rest of the base (To make base defense easier :)

Note: I updated to 1.7b and I still can't build it on top of the existing HQ.

Pages: [1]