aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Questionasker

Pages: [1]
1
XPZ Strategy/Tactics / Re: General strategic questions
« on: September 03, 2023, 05:13:39 pm »
Gnomes give sci books as one of their 90-ish techs and I can research one gnome repeatedly until I get all of their techs, and that's the brute force route I'll take if I can't get dr. X. I already have 24 of their techs and I get a gnome research once every 3-4 days with 10 brainers full time, so I should be able to get the back to school by the end of the year if I have to exhaust literally every gnome technology.

2
XPZ Strategy/Tactics / General strategic questions
« on: September 03, 2023, 10:35:23 am »
I'm playing on Blackbeard difficulty on the latest version. I'm having the best run I've ever had, and I am nervous about messing it up. I'm currently in the middle of June of the first year with two bases, no ninja bases yet, and a rank of racketeer and we need male touch. I have 12 brainers and a captive gnome, plus I lucked out and got four superhuman catgirl interception pilots. I'm aiming to get back to school without allying with the mutant alliance, and I'm currently looking for sci books. If all else fails I can grind out the tech with ten or so brainers dedicated on the gnome, but that would likely put me behind the tech curve, and enemies are starting to become very well armored while my standard weapons and peasants are starting to fall behind. Most of my money is focused on upgrading my main base for tech advancements. I have forty runts producing x-grog nonstop. Any recommendations for what I should do next?

Pages: [1]