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Messages - xaphias

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1
XPiratez / Re: Bugs & Crash Reports
« on: March 01, 2017, 01:56:03 am »
oops, bug already reported.

love the stuff you're doing! :)

2
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: October 21, 2016, 02:59:18 pm »
The Bossar is pretty great, but you have to remember that all the long-range automatic fire weapons spend most of the game playing catch-up to the Heavy Machine Gun and Heavy Gauss in terms of raw firepower delivered to target.  The Bossar only just reaches HMG/PS rounds for damage, but makes up for it by being useful on the front lines as well.  It still can't beat a Heavy Gauss blast at close range, and you can loot those within the first year.

On the assault rifle front, it eventually has to compete against the likes of the Battle Laser (similar weight and firepower, but ignores some armor) and the XG Rifle (nuch lighter weight, damage scaling with accuracy).  The Bossar is there to make the equipping phase quicker - there's a better weapon for pretty much every role, but eh, I feel like being lazy and just using the Bossar for everything.

If you want to feel the need to diversify, try things like the Vulcan RFG, Tornado Rocket Mortar, and XG weapons.

true, the weight is something I forgot about, it is quite heavy, but it has increased autofire range up to 30 tiles with no penalty.
the further away you are from your enemy, the safer you are. it just feels abit too safe. I would suggest, maybe 25tile autofire range, 3shot burst, and 50-55dmg. or make it like the snipers, that it has a minimum range, that's even better. make it effective only at like 15-30 tiles, then you need to divirsify.

3
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: October 18, 2016, 06:41:05 am »
I'm thinking that Bossar should get a nerf, I find myself using it even lategame, for it's accurate and rapid autofire at long range with decent damage, it's a bit of a jack of all trades, no real need to diversify. and it's pretty easy to make.
let me know your thoughts :)

4
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: October 08, 2016, 12:38:43 am »
update to 0.99c.1 if you haven't already, IIRC there is a bug in the research tree on 0.99c, in which you can't research flame arrow and never be able to make your own rifles. ( dont think it messes with interceptors tho) oh and a tip, dont neglect any early tech, like survival, cunning, spring cleaning, etc it's all interconnected, you need it all to move forward.

5
XPiratez / Re: Bugs & Crash Reports
« on: October 02, 2016, 01:39:42 pm »
found a bug/exploit where if you finish a mission and your prison is full, you sell off some, and then load the autosave that saves just after a completed mission, then you get all the prisoners you sold off back, and your prison is overpopulated.


6
XPiratez / Re: [Piratez] Alt-Corpse Mod 0.2.99.A.1.b - Early Update
« on: October 01, 2016, 11:41:05 pm »
Yeah thanx Ridan, I did that myself after reading the discussion I missed before I posted a few pages back, thanx tho :)

7
XPiratez / Re: [Piratez] Alt-Corpse Mod 0.2.99.A.1.b - Early Update
« on: October 01, 2016, 05:55:52 pm »
Game crashes when a Gal dies wearing Revenant Armor
screenshot and save provided

8
XPiratez / Re: Bugs & Crash Reports
« on: September 29, 2016, 11:20:56 pm »
just a small thing, when filling the production window so it scrolls, you can't scroll all the way down, the last entry can only be seen partly, screenshot provided.

9
XPiratez / Re: Bugs & Crash Reports
« on: September 08, 2016, 07:27:41 am »
game crashes when I get a base defense mission, crash code 0xc0000005
happens in save after a few hours.

it's this mission that crashes the game

  - type: STR_ALIEN_RETALIATION_L
    region: STR_EUROPE
    race: STR_ETHEREAL_WAR
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 480
    liveUfos: 0
    uniqueID: 169
    missionSiteZone: -1

if that helps

10
XPiratez / Re: Bugs & Crash Reports
« on: September 06, 2016, 01:04:37 pm »
OXC doesn't support buying items with negative size.
I have fixed that, it will be OK with next EXE update.

Ah, cool, nice to know :)

11
XPiratez / Re: Bugs & Crash Reports
« on: September 06, 2016, 03:43:13 am »
ya I noticed It was kinda crucial, so I just removed the duplicate string and got past it that way, and now added the right string :)

ps. I love the updates. this is really fleshed out now, compared to just before the extended. I'm loving it :)

12
XPiratez / Re: Bugs & Crash Reports
« on: September 05, 2016, 10:19:29 pm »
flame arrows, seem to be dependant on flame arrows... and leads to flame arrows?

looks like an impossible research, correct me if I'm wrong

- name: STR_BOW_H_QUIVER_FIRE
    cost: 5
    points: 20
    dependencies:
      - STR_TORCH
      - STR_VIOLENCE
      - STR_BOW_H_QUIVER_FIRE

13
XPiratez / Re: Bugs & Crash Reports
« on: September 04, 2016, 09:43:58 pm »
Can't buy workers, the ammount goes to -19 when you try to add some, not sure what causes it,
save included

save is ironmode.

(v .99c fresh install)

14
XPiratez / Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« on: December 18, 2015, 01:10:28 pm »
Ok, though i don't know if i evver manage to get my hands on it!!! :o small question: suppose won't be added any new faction in the remaining versions till 1.0, right?

are you talking about the chinese dragon?
I just unlocked that...wow, just wow...

15
XPiratez / Re: [MAIN] XPiratez - 0.97A - Jetbikes for Christmas
« on: December 17, 2015, 02:21:07 am »
Is this a campaign that was started before they were introduced? If yes, then perhaps you haven't edited your save game - you need to add them manually to the possible missions section.

no savfile was created on 0.96 so they were in when I started
I did check the savefile and they are there under possible missions, tho I do see some minor differences in a new game I created.
but I dont think that's the issue

is it safe tho to replace all the possible missions in my current save with the list spawned by a newly created game on the same difficulty? since they seem to have been tuned a bit.

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