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Messages - John___Doe

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1
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: March 31, 2025, 06:33:10 am »
Tecnovator gnome outfit can deploy a gun or robot.

2
XPiratez / Re: Sky Ninja's Airfield - advice
« on: March 17, 2025, 08:33:58 am »
Your spawn is always in front of the bunkers.

Tanks handle it without any trouble unless you get really unlucky. Blue armor is less safe but still fine.
If you want to do an airfield ASAP for some reason, armored cars and tac armor is enough but not safe. I would not bother on anything less.

Something to crack open the bunkers will make it much easier, so you can go after the warriors inside them before progressing instead of letting them pop out and shoot you.

3
XPZ Strategy/Tactics / Re: How to bring down Vipers?
« on: March 13, 2025, 08:49:08 pm »
Nightmares arent that fragile, but you will need more than one. 8 bases is more than enough to afford the space for a second interceptor squadron, so do it.

4
XPZ Strategy/Tactics / Re: How to bring down Vipers?
« on: March 13, 2025, 04:40:49 pm »
Vipers are about the highest tier of small enemy craft, they are not easy to down safely. Still, four nightmares with missiles should be enough. What are you using, if not that?

As for speeding up tougher craft, the crab can reach 5000 speed with an augmented engine and supercell. There is also the ethyr drive if you happen to have ethyr orbs.

5
XPiratez / Re: What am I missing?
« on: March 05, 2025, 06:39:52 am »
Thank you for the Bomber information! I didn't know where they came from. Which intercepter is my best one? I'll try to build some more to take down the bomber. Do you know where I get Improved Transporter from?

Improved Transporter, like many of the better craft, requires the research tech for several enemy craft. Sometimes you can get the craft documentation from shooting it down and attacking it. You can get most from interrogating air sailors and engineers.

6
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: February 03, 2025, 04:51:16 am »
Does the Craft Weapon research give a free Piratin' Cannon? You get the Bootypedia entry for it when you research it, but I haven't found a way to buy/manufacture them. In general I haven't been able to find any craft weapons, so all that tasty air traffic and its booty is beyond my capabilities.
The piratin cannon is just an assault cannon mounted as a craft weapon. The description says as much, but its a common thing to miss.

7
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: January 31, 2025, 06:04:34 am »
That could be nice if that might be a mandatory passage to get the codex exclusive vessel. Also since "the russian files" item is loot for the mission "siberia base investigation", could such mission spawn a bit more often? In more of a dozen of runs i got it on the map only two times, each one in a separate campaign so hell....also the "advanced helicopter plans" should be mire common, i mean it's old technology...
the siberia mission is guaranteed to spawn every month after it has been unlocked

8
XPiratez / Re: A thread for little questions
« on: December 19, 2024, 05:20:46 pm »
Spotting lets enemies target a unit they can't see. They still take no-los penalties, are limited by range, and so on the same as the player would be.

9
XPiratez / Re: A thread for little questions
« on: December 17, 2024, 06:27:21 am »
Reacting at night is certainly not safe. Spotters spot from reaction fire, and snipers can snipe off of that. You are only safe from sniping during your turn, because enemies cannot snipe with reaction shots.

10
XPiratez / Re: The Scarab?
« on: November 17, 2024, 09:06:27 pm »
The scarab is still slow, and my experience is that the hardest part of shooting down most craft is catching it. Snake is critically faster and has less downtime against most targets. It may be a different story on Jack Sparrow, where the ninjas provide a steady supply of tough and slow craft to shoot.

11
XPiratez / Re: A thread for little questions
« on: October 21, 2024, 08:15:16 pm »
Snipers do not need a line of fire to snipe a spotted target. They will lob grenades at units fully behind cover.

12
From my experience on John Silver-Gals path-Reject The Power-Lazy Captain on august patch of current year:

I started my current playthrough in august this year. After a year of game time I do not see a lot of use for my fighter crafts. I mean it is a net positive to have an interceptor on every base, but more like additional income rather than anything else. I got piranhas from prizes and guns for them from contact research. With 4th base on the way and 8k rating, it looks like it is possible to skip interceptors entirely. I also don't see much critical stuff they can shoot down. Little Bird is(was) 3-4 shots from hitting the ground, it also phisically can not kill anything, rarely can chase down things.

Maybe I need tips or warnings, that is why I am writing this. But maybe it is good enough to go industry and research before interceptors.
Little Bird is for the first 6ish months, not the end of 2061. Being virtually useless in December is irrelevant.

13
No, you definitely want to get guns in the air fast, and that is even more true this version than before. "Fast" meaning February if you go straight for little bird.

14
As has been mentioned, after Little Bird you probably want to go to Car Thieves craft: the Aircar and Airspeeder. These require Light/Missile weapons, and cannot mount the Ground weapons the Little Bird can. The same is true of codex craft.

Your earliest options for such weapons are going to be manufacturing Air Balls or Craft Harpoons. You can also loot a Light weapon from the Highway House mission.

15
XPiratez / Re: A thread for little questions
« on: October 11, 2024, 11:49:31 pm »
Yeah, the salary is what I've been primarily interested in. I was considering what's more profitable, to turn castaways into brainers or to hire them into crew.

A Hand costs 50k to buy, so youre saving 150k upfront turning a castaway to a brainer and buying a Hand instead. The Hand's 40k salary eats that up in four months, in addition to being slightly weaker. If you really need extra cash, recruit the castaway and send her on tiger tours.

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