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Messages - SenaC

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1
Suggestions / Re: Pilots... for interceptors?
« on: April 05, 2014, 04:31:37 am »
As someone who's a big fan of fighter combat, the idea of actually having pilots is pretty awesome. As for transports, I do something like this now. When I start the game, I pick out a marginal soldier, reasonable bravery etc but not really much good for anything. I list them as FO (Flight Officer) [name] and now that I can do it, set them to the back of the transport. They're my pilot. They get a pistol by default, and that's mostly it. I do my best to leave them in the transport and it's saved me more than once. If it's needed, they can step out with a medkit or something, or try to help cover a retreat.

2
Open Feedback / Re: First person view
« on: April 05, 2014, 02:15:14 am »
Fair EnoughTM

Now I know, in any case. It's still an interesting glance from a game designer's perspective.

3
Open Feedback / First person view
« on: April 04, 2014, 08:44:31 pm »
I was playing now that I finally got it to work. (Woo!) And noticed that First person screenshot: F10.

First person? In /my/ X-com? So with my curiosity curiousitied I went in to battle and took a shot from the skyranger. Interesting. Obviously very basic, but very interesting.

So my question is this, since I didn't see it answered elsewhere: Is this planned to be expanded upon? I can visualize actual X-com-like textures on this, with possibly very basic use of the in-game sprites ala Doom 1. Seems like LPers could get mileage out of that. And the idea of being able to watch after action from a unit's eyes makes me all tingly. Not that something of that degree is likely to happen, although if you saved /gameplay data,/ and just played back the moves and actions each turn... You could just ask it to save before you started, and hypothetically you /could/ watch from any unit. Unless I have a gross misunderstanding of how the renderer works in this case.

But of course if this is just a debug or a tech thing to look at, that's cool too.

(The image is kinda lousy, but I don't have the time to /really/ spend on making it pretty and accurate.)

4
Ah, late night computer use. Such a scamp. So, since people rarely seem to do this properly anymore, I'll lay out what my issue actually was, for future generations.

First off, no Sena, it wasn't in the right folder. I put my ufo folders in /home/lynx/.local/share/openxcom.

Funny thing is, if you look at the log: /home/lynx/.local/share/openxcom/data/

So I durped and did that instead. I then had an issue with the game not being able to access the usr folder. A quick $sudo nemo (or other file explorer here) and I was able to make the changes. And as of this moment the lovely PS1 version of the music is playing in the background, and I have a date with a sectoid. ;)

I'm calling this one in as solved. Thank you kindly.

5
Hey folks. This project sounds great and getting to properly play X-Com on my Linux lappy alone would be very nice, even without the neatness I see looking at this. But then there is sadness.

I take my files for the windows CE version I have on my thumbdrive, (Of course I have it on my thumbdrive, don't you?) and after some searching locate the folder they actually belong in. And then I get the above error. Only trouble is, I looked in GEODATA, which I put in the Data folder, in the openxcom folder that the ppa install added to usr. The file's there. I even put the same files in the .local user folder it made as well.

Code: [Select]
[02-04-2014 18:32:38] [INFO] Data folder is:
[02-04-2014 18:32:38] [INFO] Data search is:
[02-04-2014 18:32:38] [INFO] - /home/lynx/.local/share/openxcom/data/
[02-04-2014 18:32:38] [INFO] - /usr/share/default/openxcom/data/
[02-04-2014 18:32:38] [INFO] - /usr/share/gnome/openxcom/data/
[02-04-2014 18:32:38] [INFO] - /usr/local/sharehttps://openxcom/data/
[02-04-2014 18:32:38] [INFO] - /usr/sharehttps://openxcom/data/
[02-04-2014 18:32:38] [INFO] - /usr/share/mdmhttps://openxcom/data/
[02-04-2014 18:32:38] [INFO] - /usr/local/share/openxcom/data/
[02-04-2014 18:32:38] [INFO] - /usr/share/openxcom/data/
[02-04-2014 18:32:38] [INFO] - ./data/
[02-04-2014 18:32:38] [INFO] User folder is: /home/lynx/.local/share/openxcom/
[02-04-2014 18:32:38] [INFO] Config folder is: /home/lynx/.config/openxcom/
[02-04-2014 18:32:38] [INFO] Options loaded successfully.
[02-04-2014 18:32:38] [INFO] SDL initialized successfully.
[02-04-2014 18:32:38] [INFO] SDL_mixer initialized successfully.
[02-04-2014 18:32:38] [INFO] Attempting to set display to 640x400x8...
[02-04-2014 18:32:38] [INFO] Display set to 640x400x8.
[02-04-2014 18:32:38] [INFO] Using SSE2 2X zoom routine.
[02-04-2014 18:32:38] [INFO] Loading ruleset...
[02-04-2014 18:32:39] [INFO] Ruleset loaded successfully.
[02-04-2014 18:32:39] [INFO] Loading resources...
[02-04-2014 18:32:39] [ERROR] GEODATA/PALETTES.DAT not found

All I get. Running latest Mint Linux... 15? Installed via the ppa through terminal, using a patched X-Com Collector's edition. For the heck of it, I even put my dos copy of the file in there. Clearly I am doing something wrong. Any guesses? I looked at the web version that was linked somewhere and I'm loving what I see, I'd just like to do it locally.

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