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Messages - monduras

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Released Mods / Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« on: June 02, 2023, 03:28:52 pm »
Hello all^^

Having problems with the download links on the first page. I keep getting a 502 error. Is it just me or... Pleaz help

--- posts merged ---

Stop looking! I found it the old mod portal, thanks for ur help^^

Do you have the link? I am interested to find it.

2
Open Feedback / Re: colorblind help with geoscape
« on: May 08, 2023, 03:12:23 pm »
I downloaded Reaver's harmony mod and he has re-worked geoscape, wish there was a way to export it as standalone mod.

3
Open Feedback / colorblind help with geoscape
« on: May 06, 2023, 04:42:32 pm »
Hi, does anyone know of a mod that i can enable to make the ufo's stand out a bit better on the geoscape? I am struggling with seeing the small red crosses on darker areas of the globe.

4
Open Feedback / RNG missed shots - amazing coincidence
« on: December 02, 2020, 10:16:25 pm »
i just started a UFO mission - stepped off the skyranger. tank scouts out a sectoid. i move up my best shooter and auto fire. all of the shots miss my target - nothing new... except the missed shots ALL hit other sectoids off screen and killed them... one in a million i say!

5
Open Feedback / Re: Increasing Survival Chances
« on: December 02, 2020, 04:09:54 pm »
what the other guy said - you use smoke bombs armed and ready when you start the mission. throw a smoke bomb on the ramp and into the skyranger

end turn

let the aliens walk around

then you exit the skyranger and take up defensive positions in the smoke

let someone scout outside the smoke for targets and snipe them from those inside the smoke

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