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Messages - RagingKrikkit

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OXCE Suggestions Archive / [Suggestion] Craft Restrictions per Pilot Type
« on: September 01, 2023, 02:04:16 pm »
While current OXCE features the allowedPiloting rule on a per-soldier type basis, I propose the addition of a supplementary rule, allowedPilot and forbiddenPilot, defaulting to all and none respectively.  When allowedPiloting is true, these rules would then function as reference lists, allowing for specific types of pilots to be restricted to certain aircraft.  In a near-vanilla setting, this could be used, for instance, to differentiate between fighter and transport pilots, as these are very different specializations in the world of military aviation.  More exotically, it could be used for almost any form of physiological or training restrictions, such as if used in combination with a soldier transformation to create psionically-operated craft that require a highly adept psionic pilot to operate.

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: August 21, 2023, 12:46:04 pm »
Aqua Suit definitely doesn't look space capable, harness or not.

But it could fly in normal environment, why not.
The EVA version is Exosuit-rated and usable underwater, as well as on the Moon and Mars, so the only real hangup for deep space operations seems to be the lack of control features, and the Grav Harness itself is already a component of Superhero armor, which is 0-G capable.

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XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: August 21, 2023, 10:25:26 am »
I signed up for an account just so I could say how much I need the option to strap a Grav Harness onto an Aqua Suit and use it in 0-G.

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