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Messages - Dioxine

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1
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: December 19, 2024, 03:17:47 pm »
Uploaded N10.2 bugfix/update version.

2
I'll just say that if you sprint THAT close, not even the best dakka weapon can compare to a good melee weapon :) But this is apparently the part of the mod you have little experience with yet, seeing you don't mention axes or hammers, and think that Barbarian Sword is a great weapon (it's decent, of course, but it's more a trickster's tool than a serious melee option) :)

3
I had a lot of fun reading your guide myself, especially the Captains' descriptions, it's really rewarding when the love I put into making the mod gets returned and spread around :) It's also probably the best researched guide I've seen, I didn't see a single false claim.

Weapon tiers do suffer a bit from savescumming bias (this bias puts higher value on damage output, lower value on reliability, for obvious reasons; eg. without savescumming, Tommy or AMG are only mid-tier because they tend to leave you with very little TU to correct your error if you miss both bursts, which does happen a little too often for comfort). It's not a judgement, just a note. It's definitely not worth losing progress due to danger you could not predict; and this savescumming bias is much lower than the usual, you do try to be fair. And I did get a new perspective on some issues, like how scoped rifle or harpoon carbine are disappointing.


4
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: December 16, 2024, 02:07:09 pm »
The beginning of a Hybrid path looks illogical to me. "Take Me To Your Dealer" give you Sectoweed which you already have(since it is a requirement for this tech). Maybe it would be more logical to move the Sectoweed tech requirement to "Life Is Hybrid" tech instead or change it to Sectoweed plantation if Sectoweed too simple as requirement.

I don't understand. Take Me To Your Dealer gives you a bunch of get one frees (by default only Bugeye civilian), Sectoweed is not one of them.

5
OXCE Support / Tabs problem
« on: December 08, 2024, 07:14:29 pm »
This might seem trivial, but I cannot figure out how to find tabs using Notepad++, and OXCE 8.0 will be stricter than previous versions (not allowing tabs even if they didn't crash the game before, ie. are very hard to find, like tabs in comments). Sorry for a stupid question.

6
XPiratez / Re: Bugs & Crash Reports
« on: November 26, 2024, 04:31:58 pm »
STR_CAMO_PAINT_UC (Camo Paint for Gals) has visibilityAtDark set to 9 instead of 12.

I'm assuming this is actually a bug, since there's nothing indicating this is intentional, but I don't know when it was introduced. Looking at the archived copies I have, it's been present since at least N6.0.7.

The line adding NV was accidentally deleted at some point, it seems, probably during some Catgirls update when Anticamo was added to many armors. Therefore it uses default value of 9.

7
XPiratez / Re: How to edit a seved game withou start over again
« on: November 26, 2024, 04:21:41 pm »
Easiest method is to just r-click hide this tech (?Life Is Hybrid?), but you can also edit save to mark it as disabled. I don't remember how, though.

8
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: November 25, 2024, 04:27:40 am »
I was misinformed that it's needed to spawn enemies next to each other when there is not enough spawn points on map. I was never informed it removes random number of enemies and this was never intended.

9
XPiratez / Re: Bugs & Crash Reports
« on: November 25, 2024, 04:25:44 am »
Thanks for the bug reports. Fixed version uploaded. I could not replicate issues with space mission crash or missing Star trait; both work when I loaded the saves.

10
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: November 24, 2024, 02:55:29 pm »
N.10 released. Enjoy!

11
XPiratez / Re: [MAIN] XPiratez - N9.7.7 21-Aug-2024 Second Coming
« on: September 13, 2024, 12:00:27 am »
I uploaded a small but important release aimed at making early game much less annoying. Have fun!

12
OXCE Bugs FIXED / Re: Kills awarded for no kills - Bug or feature?
« on: August 27, 2024, 01:09:59 pm »
Thank you, this proves I was wrong. I have no idea what was happening back then and why this behaviour occured (or why I was convinced it did).

13
XPiratez / Re: Bugs & Crash Reports
« on: August 21, 2024, 05:00:37 pm »
This still hasn't been fixed.

AVENGER (S) and AVENGER (S-SRL) description says it has 66 shields. But the actual value is only 2.

Thanks, I missed these EMPs. But you're wrong about Avenger. The armor itself has 2 shields, only to create the glow effect. The actual 66 is on the physical shield item.

14
XPiratez / Re: Bugs & Crash Reports
« on: August 04, 2024, 03:02:52 pm »
So far I cannot find or replicate the bug. Do you remember on what kind of texture the Ninja Raid mission spawned?

15
XPiratez / Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« on: July 03, 2024, 03:16:40 am »
You also misunderstand. It's not a bug, it's a feature that's deliberately coded into the game.

Piratez is also affected:
Spoiler" Make both Organ Grinder/Highway Patrol triggers available at the start, 100%":
Code: [Select]
  - type: highwaymenHighwayPatrolsEarly
    firstMonth: 0
    executionOdds: 100 #60
    missionWeights:
      0:
        STR_MISSION_HIGHWAY_PATROL: 100
#    researchTriggers:
#      STR_CRAFT_CONTACT_GAINED: false
#      STR_CAPTAINS_RANK_05: false
    useTable: false
    targetBaseOdds: 100
    startDelay: 1000
    randomDelay: 1000 #12000
   
  - type: highwaymenHighwayPatrols
    firstMonth: 0 #1
    executionOdds: 100 #40
    missionWeights:
      0:
        STR_MISSION_HIGHWAY_PATROL: 100
#    researchTriggers:
#      STR_CAPTAINS_RANK_05: false
    useTable: false
    targetBaseOdds: 100 #50
    startDelay: 1000
    randomDelay: 1000 #12000

...

  - type: organGrinder
    missionWeights:
      0:
        STR_LOC_GHOUL_REFINERY: 100
    regionWeights:
      0:
        REGION_GHOUL_REFINERY: 100
#    researchTriggers:
#      STR_MISSION_GHOUL_REFINERY: true
    useTable: false
    executionOdds: 100 #22
    startDelay: 1000
    randomDelay: 1000 #40000

  - type: organGrinder1
    missionWeights:
      0:
        STR_LOC_GHOUL_REFINERY: 100
    regionWeights:
      0:
        REGION_GHOUL_REFINERY: 100
#    researchTriggers:
#      STR_MISSION_GHOUL_REFINERY: true
#      STR_GHOUL_EXPERIMENTS: false
    useTable: false
    executionOdds: 100 #22
    startDelay: 1000
    randomDelay: 1000 #40000
Spoiler" Result":
Code: [Select]
alienMissions:
  - type: STR_MISSION_GDX_SEARCH
    region: STR_NORTH_AFRICA
    race: STR_SECTOID_NONCOM
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 100
    liveUfos: 0
    uniqueID: 1
    missionSiteZone: -1
  - type: STR_MISSION_NECROPIRATE_HUNT
    region: STR_NORTH_AMERICA
    race: STR_CANNYS
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 55652
    liveUfos: 0
    uniqueID: 2
    missionSiteZone: -1
  - type: STR_MISSION_RAID
    region: STR_SOUTH_AMERICA
    race: STR_RAIDER
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 7500
    liveUfos: 0
    uniqueID: 3
    missionSiteZone: -1
  - type: STR_MISSION_HIGHWAY_PATROL
    region: STR_NORTH_AFRICA                           <-------------- Base in North Africa, only one.
    race: STR_BANDIT
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 1395
    liveUfos: 0
    uniqueID: 4
    missionSiteZone: -1
  - type: STR_MISSION_BANDIT_CARS_ONLY
    region: STR_NORTH_AFRICA
    race: STR_BANDIT_ROBBERS
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 13082
    liveUfos: 0
    uniqueID: 5
    missionSiteZone: -1
  - type: STR_MISSION_SANDCRAWLER
    region: STR_NORTH_AFRICA
    race: STR_BANDIT
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 13492
    liveUfos: 0
    uniqueID: 6
    missionSiteZone: -1
  - type: STR_MISSION_CIVILIAN_TRAFFIC_5
    region: REGION_HELLO_WORLD
    race: STR_CIVILIANZ_1
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 2000
    liveUfos: 0
    uniqueID: 7
    missionSiteZone: -1
  - type: STR_MISSION_ROGUE_COURIER
    region: STR_NORTH_AFRICA
    race: STR_BANDIT_ROBBERS
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 17201
    liveUfos: 0
    uniqueID: 8
    missionSiteZone: -1
  - type: STR_MUTANT_POGROM_DISTRESS_NO_PENALTY
    region: REGION_CITIES
    race: STR_NAZIS
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 15731
    liveUfos: 0
    uniqueID: 9
    missionSiteZone: 45
  - type: STR_LOC_RATLING_VILLAGE
    region: REGION_LOC_RATLING_VILLAGE
    race: STR_RATMEN
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 27365
    liveUfos: 0
    uniqueID: 10
    missionSiteZone: 26
  - type: STR_DISTRESS_CALL
    region: REGION_DISTRESS_CALL_JUNGLE
    race: STR_SECTOID_INDUSTRIAL
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 33007
    liveUfos: 0
    uniqueID: 11
    missionSiteZone: 18
  - type: STR_LOC_HT_HOUSE
    region: REGION_HT_HOUSE
    race: STR_SNAKEMAN
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 35389
    liveUfos: 0
    uniqueID: 12
    missionSiteZone: 7
  - type: STR_LOC_BANDIT_CAMP_SMALL
    region: REGION_BANDIT_CAMP_SMALL
    race: STR_BANDIT
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 15880
    liveUfos: 0
    uniqueID: 13
    missionSiteZone: 41
  - type: STR_LOC_GHOUL_REFINERY            <-------------- Only one.
    region: REGION_GHOUL_REFINERY
    race: STR_GHOUL_RACE
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 1390
    liveUfos: 0
    uniqueID: 14
    missionSiteZone: 21
  - type: STR_LOC_CHURCH_OUTPOST
    region: REGION_CHURCH_OUTPOST_TEMPERATE
    race: STR_CHURCH_NONCOM
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 27116
    liveUfos: 0
    uniqueID: 15
    missionSiteZone: 1
  - type: STR_LOC_CHURCH_OUTPOST
    region: REGION_CHURCH_OUTPOST_COLD
    race: STR_ZOMBIE
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 31098
    liveUfos: 0
    uniqueID: 16
    missionSiteZone: 3
  - type: STR_LOC_MONSTER_HUNT_SHAMBLER
    region: REGION_MONSTER_HUNT_SHAMBLER
    race: STR_MONSTER_RACE
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 39561
    liveUfos: 0
    uniqueID: 17
    missionSiteZone: 0
  - type: STR_GROUND_VEHICLE_RACE_FINISH
    region: REGION_GROUND_VEHICLE_RACE
    race: STR_SECTOID_NONCOM
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 35174
    liveUfos: 0
    uniqueID: 18
    missionSiteZone: 10
geoscapeEvents:
   ...
You won't get more than one of the first without expanding 'regionWeights', and no more than one of the second without making a new deployment or some other way to bypass it.
|

Now that's different. It is about what one would consider a better method of RNG for mission gen but it has nothing to do with some missions supposedly 'pushing out' others. It's about how a single unique mission interacts with a region instead. (in the first example I assume the mission could run multiple times if you have bases in more than 1 region)

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