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Messages - Dioxine

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1
XPiratez / Re: Why no backpacks?
« on: March 25, 2025, 05:53:11 pm »
TLDR your best armors are not good enough/not best in every category possible?  ;D

2
XPiratez / Re: [MAIN] XPiratez - N11 22-Mar-2025
« on: March 25, 2025, 05:13:53 pm »
The "how you can deflect chainsaw blade with bare hands" is a strawman. It paints a picture of someone trying to deflect chainsaw blade with bare hands (because it paints a picture of a not-too-bright lumberjack trying to grab working chainsaw by its blade, with obvious consequences) to ridicule the idea of ranged weapons being able to miss in melee range due to enemy evasion. Purposefully ignoring such cases as 'enemy might be armed' or 'enemy might deflect your hands or your whole body, not your blade' because they don't sound ridiculous.

As for spotting system, personally I see no issue to fix. It does work as intended, that is, according to original intention: "create a mechanic that removes or at least reduces the disgusting turkey shoots when you lit up enemies and kill them with complete impunity". The "one shoot kill doesn't make you spotted" rule I added because while it dillutes the original intention and leads to some silly behaviours/exploits, it is just too counterintuitive to have it otherwise.

a fact quite a few people have used to cheese XCF ironman.

Don't be under the illusion that it's ironman players who cheese the most. My own observations do not show any such conjecture.

3
I think attacking your own unit shouldn't negate its meleeDodge. Such negation is certainly not an intended behaviour in XPZ because it seems the contention is about my mod.

4
OXCE Bugs FIXED / [FIXED] Prepriming exploit
« on: March 25, 2025, 04:49:02 pm »
Not sure if it's OXC or OXCE bug, but prepriming allows you to prime or unprime grenades with     costPrime/costUnprime:       time: 0 (which normally makes it impossible to prime or unprime grenades). It also allows to sidestep other ways of making a grenade impossible to prime or unprime, like fuseType: -3.

5
XPiratez / Re: [MAIN] XPiratez - N11 22-Mar-2025
« on: March 25, 2025, 01:40:02 pm »
1) A close-range attack. The opponent can deflect the attack completely. How to deflect chainsaw blade with hands is to our imagination.

Creating a strawman doesn't help your argument.

6
XPiratez / Re: [MAIN] XPiratez - N11 22-Mar-2025
« on: March 23, 2025, 06:38:23 pm »
New version N11 is out. Enjoy!

7
OXCE Support / Re: Health damage doesn't reduce attack damage
« on: March 02, 2025, 04:14:26 pm »
don't think there exists a single modder that knows that the reduced stats that players are shown are fake.

I do, however I also know there is accuracy reduction due to damage, so it's not entirelly fake.

>to touch behaviors like this we need big modders majority
You can ask them, sure, but I can already tell you that anyone you ask "Hey, when your soldier is damaged, should the reduced stats, that you're shown, be applied to weapon power?", would answer with "What? The stat reduction isn't already being applied? We can see the stats are reduced tho?"

I always assumed what turns out to be true: the damage bonus is derived from stats, without taking in the modifier for damage, which is fleeting, varies with stat and is already one step removed from the root. So, no, you're completely wrong on that. Please do not assume your opinion is the same as everyone else's.
My assumption was based on following logic: it's better to apply a separate debuff to final score, than to let stats modify other stats, because the latter will lead to formulas increasing their complexity exponentially.

In summary, I prefer the current behaviour, please do not remove it completely.

8
XPiratez / Re: A new sound for rcf magazine-fed weapons
« on: February 20, 2025, 12:57:10 am »
Imo that sounds way too powerful for this damage tier, compared to other weapons. But the newspaper idea is good...

9
XPiratez / Re: Bugs & Crash Reports
« on: February 20, 2025, 12:40:06 am »
This 'doesn't scale well with skill' is a subset of a different problem, 'you can relatively easily earn much more points that the rank system was designed for due to all the new opportunities' (even with BH moved back).

Weaving the BH ranks into captain ranks system is not a bad idea, but I don't like it since it would put all eggs into a single basket, that is, tie progression in both things to a single metric.

The Racketeer requirement is indeed intended to postpone the rank by one more month, although perhaps the solution is too heavy handed. The key unlock is Rank 2 anyway for Car Thieves, so perhaps alternative change can be undertaken: to move BH's to Rank 1.

10
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: February 19, 2025, 09:10:56 pm »
Now that you mention it the restriction seems silly. I don't see any balance reason why players should not get landing warnings. Particularly since hyperwave decoder ability was added from the start of the game in recent versions.

It would make the geoscape clock pointless, thus taking away from the game experience (1 day increment ho all the time, resulting in getting bombed with information like it was tik-tok).

11
XPiratez / Re: Bugs & Crash Reports
« on: February 19, 2025, 08:45:32 pm »
Damn, so we can't start bounty hunts until April? And we can only reach Rank: Racketeer (RANK_03) in May? That's like the game saying: Fuck you, you're not allowed to progress no matter how well you're doing. In other words, it's bad game design.

No, that's not the reason. Reason 1: to not separate players into noobz and pros so harshly (the latter knowing to beeline BHs in January, the other not). Reason 2: the early score opportunities got much more abundant due mostly to bandit cars (which interception actually depends on how you're doing, they're not free points like BHs), so there is no reason to pump player's early score so much anymore, it would result in overabundant money and too easy/fast rank progression. Reason 3: Due to all of this and more, I felt the need to prolong the earliest game phase, before you can blow everything off the water with the use of BH prizes.

12
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: December 19, 2024, 03:17:47 pm »
Uploaded N10.2 bugfix/update version.

13
I'll just say that if you sprint THAT close, not even the best dakka weapon can compare to a good melee weapon :) But this is apparently the part of the mod you have little experience with yet, seeing you don't mention axes or hammers, and think that Barbarian Sword is a great weapon (it's decent, of course, but it's more a trickster's tool than a serious melee option) :)

14
I had a lot of fun reading your guide myself, especially the Captains' descriptions, it's really rewarding when the love I put into making the mod gets returned and spread around :) It's also probably the best researched guide I've seen, I didn't see a single false claim.

Weapon tiers do suffer a bit from savescumming bias (this bias puts higher value on damage output, lower value on reliability, for obvious reasons; eg. without savescumming, Tommy or AMG are only mid-tier because they tend to leave you with very little TU to correct your error if you miss both bursts, which does happen a little too often for comfort). It's not a judgement, just a note. It's definitely not worth losing progress due to danger you could not predict; and this savescumming bias is much lower than the usual, you do try to be fair. And I did get a new perspective on some issues, like how scoped rifle or harpoon carbine are disappointing.


15
XPiratez / Re: [MAIN] XPiratez - N10 24-Nov-2024 Aurora's Dawn
« on: December 16, 2024, 02:07:09 pm »
The beginning of a Hybrid path looks illogical to me. "Take Me To Your Dealer" give you Sectoweed which you already have(since it is a requirement for this tech). Maybe it would be more logical to move the Sectoweed tech requirement to "Life Is Hybrid" tech instead or change it to Sectoweed plantation if Sectoweed too simple as requirement.

I don't understand. Take Me To Your Dealer gives you a bunch of get one frees (by default only Bugeye civilian), Sectoweed is not one of them.

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