1
Builds & Ports / Re: Android Port
« on: January 24, 2014, 07:55:11 pm »This is kinda what I was thinking as you saw before. I'd do one thing different though: I'd replace the "abort mission" button with the options button. That's what the ? button does (not "help"), it opens up the game pause menu. Abort Mission could be put in there.That would be nice enough.
Quote
This is one thing I somewhat disagree with. Shortened, maybe, but I don't think the bars should be totally gone. It's pretty hard to estimate just how much of your soldier's health is left when it's just a number with no visual indication. Though for TUs it would be fine. Maybe it could display the total number next to it, so HP could show as "18 / 25" or so instead of just 18, if bars were to be totally cut.If the bars can be shortened, that would be ideal IMHO.
Quote
Nice one, I hadn't actually considered this for level viewing. But what about move up/down? In your design, that's only one button. That can't wrap, especially because each move takes TUs. Does your button bring up a dialog that asks which way to move?Yes, that was what I thought (tough I didn't mention).
Quote
Good point, having it as a single cycling button would work best. Mostly because html-radio-like callouts aren't implemented in Xcom in any sort of way. But it could use the OS to do that, I suppose.I didn't meant an exact radio button, but rather something that behaves and looks similar, just to the user to have this feeling of "toggling between options"
Quote
Also, the crouch reserve button was separate because it works separately to the other ones (you could opt to reserve TUs for both shooting and then crouching after shooting, for example) It does take up space so it could be moved to long-pressing the regular crouch button (though this isn't quite as intuitive). I honestly never used it, so I wouldn't mind not having it (it wasn't there until TFTD anyhow)Seems very unnatural. I never used it too.
Quote
Otherwise, your proposed layout is great. I really didn't like having to put buttons at the top of the screen...Thanks, good to see it helped
Quote
EDIT: So about the 'confirm shoot/move' button.That's a very clever solution, if it can be made I think it's the best one.
I was thinking your Move Unit Up/Down button could be replaced with a 3-way control mode toggle, it'd have:
Move Mode: Move unit around.
Look Mode: Turn unit to face things.
Move Up/Down mode: Swipe unit up/down to move it up/down a level
That way the problems with having to tap the cursor to confirm a move/shoot could be avoided, and the button to the right of it could be replaced with a "Confirm" button.