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OXCE Support / Re: Can't use events to spawn new soldiers. [SOLVED]
« on: November 05, 2021, 09:11:20 pm »
Oh! I didn't know it took 24 hours. I thought they just automatically spawned. My bad, really really sorry.
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eventScripts:
- type: STR_SCRIPTEVENT_RECRUIT
eventWeights:
0:
STR_EVENT_RECRUIT: 100
firstMonth: 0
lastMonth: -1
executionOdds: 100
minDifficulty: 0
maxDifficulty: 4
events:
- name: STR_EVENT_RECRUIT
description: STR_EVENT_RECRUIT_DESC
background: BACK13.SCR
spawnedPersons: 3
spawnedPersonType: STR_SOLDIER
I don't understand.
What does "unrecognizable" mean?
What effects/features would it have?
And how/when would it change from "unrecognized" to "recognized"?
I know it is very difficult to understand/believe that something as "small" as this could be so big to implement in the code.I really don't know how complex it is, and as an amateur gamedev myself, I believe you guys when you say it is. But as far as non-technical explanations go I think this is the closest I can get to my initial proposal. Hope it helps, and if it doesn't, I guess i'll just drop the idea into the bin.
I don't have any good non-technical explanation unfortunately.
You'll just have to believe Stoddard and myself that it is indeed a very big task.
As fun fact, this was not normal explosion but Power Source ExplosioAmazing!
- type: STR_FIRE_GRENADE # Fire Grenade
size: 0.05
costBuy: 300
costSell: 190
weight: 2
bigSprite: 350
floorSprite: 350
handSprite: 350
power: 75
damageType: 2
battleType: 4
damageAlter:
FixRadius: 8
armor: 5