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Open Feedback / Re: Alien/Sectoid Psi attacks
« on: January 11, 2014, 06:50:46 am »
Hi and sorry for necroing this thread but psi is something that's bugged me the most in OG X-com.
Basically, it's utterly imbalanced. At first when you go for sectoid terror mission and your dudes have their brains melted, later when you have access to psi and can freely drive around with a tank and mind control anything in your path, making many missions winnable without even one soldier leaving skyranger.
I have two suggestions for how to handle psi to make it less bs:
1) The user, be it human or alien, needs to actually see his target. No squad sight- prevents the player from being able to activate psi-easy mode and prevents aliens from similar moves.
2) An option to turn psi off completely. Pretty extreme, I know.
Basically, it's utterly imbalanced. At first when you go for sectoid terror mission and your dudes have their brains melted, later when you have access to psi and can freely drive around with a tank and mind control anything in your path, making many missions winnable without even one soldier leaving skyranger.
I have two suggestions for how to handle psi to make it less bs:
1) The user, be it human or alien, needs to actually see his target. No squad sight- prevents the player from being able to activate psi-easy mode and prevents aliens from similar moves.
2) An option to turn psi off completely. Pretty extreme, I know.