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XPiratez / Re: Bugs & Crash Reports
« on: October 21, 2023, 01:07:03 pm »
You can find and remove MEGASCORPION_ARMOR from Piratez_Events.rul
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I can find several references to STR_DARK_TROOPER in the piratez.rul file, but no clue how to fix this, anyone else see this error?You can remove line with STR_RIO_DE_JANEIRO in user/mod/Piratez Cities Lore/Ruleset/research.rul
Repeated crash. Error box said 'Segmentation Faulting'.
- type: STR_MEDAL_ROOMSERVICE_NAME #capture maids
description: STR_MEDAL_ROOMSERVICE_DESCRIPTION
soldierBonusTypes: [STR_MEDAL_ROOMSERVICE]
sprite: 5
criteria:
killsWithCriteriaCareer: [10]
killCriteria:
-
- [1, ["STR_LIVE_ENGINEER", "STR_SNAKEMAN", "FACTION_HOSTILE", "STATUS_UNCONSCIOUS"]]
1. Where you get Alenium Shards?
2. Why air combat become so hard - my avenger barely can take down medium ufo with blaster rockets and plasma rays. Or is it just me?
Also, what happened to the M83 Barretts? Were they removed entirely? And if so, why?https://openxcom.org/forum/index.php/topic,8870.msg140842.html#msg140842
...
ai:
fireChoiceIntelCoeff: 5 # Make the choice of attack more RNG dependent
fireChoiceAggroCoeff: 5 # Aggression doesn't matter as much
destroyBaseFacilities: true # default false
# add here
useDelayBlaster: 100
useDelayFirearm: 100
useDelayGrenade: 100
useDelayMelee: 100
useDelayPsionic: 100
# end
mana:
enabled: true
...
Per-base limits would be tedious to set up
You see, my use case would be - one to three production bases, where I also have assault transports, and about four outpost/storage bases where I have some interceptors and lots of storage.
Most of loot comes from the assault teams, but some comes from interceptors taking care of small craft they shoot down themselves.
So what I care about is that ammo gets restocked at outposts, while stocks of materials for its production are kept at some sane volume on production bases, and any researchable items get sent to the research base (usually one, but might be two of them).
And all prisoners get sent to the prison base where they would be either robbed, enslaved or kept for research.
Simple item count limits are practically useless in this scenario.
It tries to be smart, but it's not, just extra annoying