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Help / Re: XCOM Aspect Ration and Gamma
« on: August 10, 2021, 10:06:44 pm »
The last screenshot is the original tftd with dos. The streched barracuda with OXC is very visible for example.
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You can try decreasing the aggression values for aliens, which will make them less likely to charge out and more likely to hang out and wait for you.
You can change the intelligence of aliens, which defines how many turns they will remember where you are (and remembering that you are waiting at the entrance might make them not want to come out after you killed the first alien walking out)
Otherwise, that's it. And as was said above, try Sneaky AI in the options, that makes aliens less likely to expose themselves.
in a word, no.
we don't have xenonauts' AI, we have xcom's AI.
xcom's AI very clearly says "we all start hunting the player on turn 20"
no matter what adjustments i make, short of installing a human being in your PC, there will always be some way to "game" the AI. therefore i put it to you, that it is not up to me to rewrite the AI every week, but up to you to choose not to exploit it.