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Messages - CyberAxe

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OpenXcom Extended (OXCE) / Re: OXCE (OpenXcom Extended) main thread
« on: October 31, 2020, 03:12:08 pm »
I'm finding a lot of mods getting broken from 6.5 onwards, I've submitted bug reports to those modules (Though several have not been updated in quite a while so dubious if they'll ever get fixed) but something to be aware of.

Also any chance of extending debug so it can tell you at which module it has found a problem?

Perhaps on startup if debug mode is enabled it loads each module in order and does a check to make sure everything is valid before loading the next module instead of loading everything then checking which seems to be the case jus tnow, since if you enable a module in the mods menu and there's an error it will tell you what module has the error, will save new people a lot of time on setup, I spent hours figuring out which modules were having issues as I had to delete them one by one to find which one it was.

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Released Mods / Re: [OXCE][Compilation] Area 51 submods
« on: October 31, 2020, 12:49:14 am »
OpenXcom Version: Extended 6.7.2 (v2020-10-24)

[ERROR]   failed to load 'Armed Civilians'; mod disabled
Error for 'STR_TERROR_MISSION': wrong node type, expected a map at line 4

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Released Mods / Re: Wounds proportional to damage [OXCE]
« on: October 31, 2020, 12:21:37 am »
I get the following errors in OXCE - OpenXcom Version: Extended 6.7.2 (v2020-10-24)

Error processing 'HUMAN_ARMOR' in armors: Missing battle corpse item(s).
Error processing 'HUMAN_SOLDIER_ARMOR' in armors: Missing battle corpse item(s).
Error processing 'PARAMEDIC_ARMOR' in armors: Missing battle corpse item(s).
Error processing 'POLICE_FEMALE_ARMOR' in armors: Missing battle corpse item(s).
Error processing 'POLICE_MALE_ARMOR' in armors: Missing battle corpse item(s).
Error processing 'STR_NONE_UC' in armors: Missing battle corpse item(s).

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