1
XPiratez / Re: [TOTAL CONVERSION] Piratez Extended - 0.95 - 27 Sep - Combat Stress
« on: October 01, 2015, 01:09:36 am »
I'm no longer talking about the timed decay of morale Combat Stress, I'm talking about the newer one. The way it waves back and forth adds a certain realism that picks my interest up and I would love to see it added to the enemies that make sense. A soldier is a soldier, he's not going to start panicking easily, but his non-battle buddy? He will have a harder time, he was never trained for war like the soldier was, he's a mook, a rookie.
And while one could expect to be ransomed for money, how they know that's what is actually going to happen? And the Guild's pilot, in the lore it says how well they take care of their ships, since losing the ships could make you a Debt-Slave to the guild. I would be jumpy if I were on his shoes.
On the Raider's case, they are as much outlaw organizations as we are, and are Fractured. Raider is the catchall term here for all the groups that go around pillaging and attacking people, reinforces from another Raider Sub-Faction is not likely. The local Gov't would strike back sooner or later with how they keep going after their civilian zones (which is why we don't go around striking random civilian zones and carefully shot down their ships every once and while) and with us in the battlefield means more time spent on said war-zone then getting out with the loot. Of course, our gals would be jumpy too if the Gov't thought WE were the actual raiders.
Could you give me some insight in what the work you need to do would be like? Not just with the current subject but in general too, but no need to put too much information on it, just the bullet points.
And while one could expect to be ransomed for money, how they know that's what is actually going to happen? And the Guild's pilot, in the lore it says how well they take care of their ships, since losing the ships could make you a Debt-Slave to the guild. I would be jumpy if I were on his shoes.
On the Raider's case, they are as much outlaw organizations as we are, and are Fractured. Raider is the catchall term here for all the groups that go around pillaging and attacking people, reinforces from another Raider Sub-Faction is not likely. The local Gov't would strike back sooner or later with how they keep going after their civilian zones (which is why we don't go around striking random civilian zones and carefully shot down their ships every once and while) and with us in the battlefield means more time spent on said war-zone then getting out with the loot. Of course, our gals would be jumpy too if the Gov't thought WE were the actual raiders.
Yeah I can add this new Morale handling to enemies as well, for the sake of general consistency, just warning: this is going to make them to persistently panic much harder, as there are no enemies with Bravery below 60; Guild Bodyguards will be basically guaranteed to never panic with their Bravery 90 (it was almost impossible to make them panic before, maybe when a Bodyguard was one of the last few remaining enemies). Naturally I can also reshuffle the Bravery of enemies from 60-100 to 50-100 scale... But this is more work.
As for the release, couple of days I think. Depending on my time and energy, I want to add some other stuff as well.
Could you give me some insight in what the work you need to do would be like? Not just with the current subject but in general too, but no need to put too much information on it, just the bullet points.