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Messages - SamWiseTheMoose

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The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 02, 2023, 06:42:45 pm »
My god, considering I'm just about to go into the Dagon high temple, this is crazy useful info. Also, if I stop the Dagon cultists, is there anything I need to make sure I have researched before, to not be locked out of any tech?

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The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: August 02, 2023, 06:08:24 pm »
Wait, so does using grenade launchers just make the cultists more likely to chuck bombs at you, or is it cuss of the universal vision they get from hitting with a projectile?

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The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 31, 2023, 06:32:37 pm »
are the human sonics any good, or should I take the 5 million and run, cuss I need some more scientists and smart rifles.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 31, 2023, 06:06:34 pm »
This error indicates missing LOFTemps.

Is that an issue on my end, have I messed up the mod install somehow? Or is it a mod problem?

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 31, 2023, 05:48:41 pm »
I am occasionally getting this error message in missions. it is happening when I unveil a specific part of the map, or after I end turn a cultist takes his action down there. I have a save-file from just before the crash but I'm not sure where to find the file for it.

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The X-Com Files / Re: The X-Com Files - 3.0: Beyond Human
« on: July 31, 2023, 05:44:31 pm »
If I return the military sonic weapon information, does that lock me out of getting sonic weapons? or can I return it, and still research the deep one sonic weapons to make my own?

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