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Messages - Kain13

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1
Programming / Re: Look out the window
« on: October 25, 2013, 08:41:08 am »
I guess this is just a formal request to re-insert a "feature" of the original game - after landing in the skyranger you were able to have troops simply turn to look to the side and see the terrain next to the ship.  Never saw any aliens that way (and never sure why you could see a building but not an alien out the window) but at least you weren't quite so blind when stepping off the ramp.  You had an idea of the lay of the land before stepping outside and could at least then have a plan in mind.  I never knew if this was a "bug" or a "feature".  I actually played for years before I found out you could do that - it just never occurred to me to TRY that.  Even though it doesn't really change anything (because you STILL are going to be shot at stepping onto the ramp) it is something I really miss from the original game.

very good idea, I would still be able to see the aliens so  :)

2
Suggestions / Re: so...graphics?
« on: October 24, 2013, 08:13:12 am »
Problem is....copyrights.

+++ of them is closed for UFO: Two Parties, this mod as for me was the closest in spirit to the original than all the other projects :-\

3
Open Feedback / Re: Remove the limit of 80 items?
« on: October 23, 2013, 10:28:02 pm »
Exactly, so why bother implementing a limit? All a limit would do is limit gameplay. Why bother wasting time of somehow implementing some arbitrary limit (while somehow making it so soldiers don't count) of what you can bring when usually you don't even bother picking up anything from a skyranger once your in battle anyway.

Originally the limit was necessary simply because of limitations of computers and memory at the time, we don't have that now. It just detracts from gameplay and adds nothing but a failed sense of realism while requiring players to do even more micro-management for no gameplay value.

+ Good words :)

4
Suggestions / Re: 'special' terror missions - all terror units in mass
« on: October 23, 2013, 05:18:07 pm »
this is an interesting offer in terms of gameplay but not in terms of reasonableness, "terrorists" reasonable complement of aliens , and not vice versa  :)

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Open Feedback / Re: Remove the limit of 80 items?
« on: October 23, 2013, 05:09:19 pm »
There should be a limit, it makes for better strategy... Like in TTS it was raised to 110... ^^

You should really need to choose what items to keep/use and such. it adds strategy... :P

Nightmare for the lovers grenades :D :'(

7
Open Feedback / Re: Remove the limit of 80 items?
« on: October 23, 2013, 12:34:21 pm »
It's not a setting IIRC.

Do you have a savegame that you could post?

No, five minutes ago I deleted all, and is now trying to re-establish the correct :-X

8
Open Feedback / Re: Remove the limit of 80 items?
« on: October 23, 2013, 12:29:18 pm »
There is no 80-item-limit in openxcom.

I still have, I probably something wrong set :(

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Open Feedback / Re: Remove the limit of 80 items?
« on: October 23, 2013, 09:09:27 am »
welcome to the forums.
That's actually kind of the whole point of OpenXCom, to remove limitations like that.
in the case of item limits... we never had one to begin with!

Thank you thank you ;) So remove the restriction is still possible?

10
Open Feedback / Re: Remove the limit of 80 items?
« on: October 23, 2013, 08:46:50 am »

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Open Feedback / Re: Remove the limit of 80 items?
« on: October 23, 2013, 08:46:16 am »
What?

80-item Limit
When loading up your Avenger for a massive UFO assault or arming soldiers for a Base Defense from your overflowing stores, you will likely hit this limit.
You only get a max of 80 items, and you don't get to choose which ones, so you may end up with 80 clips and no rifles for the base defense.
The solution is timely housekeeping. Sell off your spare personal equipment. See our handy Spring Cleaning Tips, and also Managing the Item Limit for ideas.
Another bug concerning this limit happens when there are unresearched (alien) items in your stores during a base defense mission. Even though the item cannot be used during the mission, the game still allows you to equip your soldiers with them. This rarely happens as the alien items are very low on the item list, but if your base is lean and mean with under 80 items total, everything will spawn regardless of research. (c) UFOpaedia  :)

12
Open Feedback / Remove the limit of 80 items?
« on: October 22, 2013, 10:49:10 pm »
Who what thinking about this? Is it possible to fix it? I apologize if this topic has already been :)

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