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Messages - Aciho

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The X-Com Files / Re: The X-Com Files - 1.6: Life Will Never Be The Same
« on: November 13, 2020, 08:56:51 pm »
I only found out through desperation during a base defence, so that would make sense :)  But yeah, a single shot from a pulse LMG will usually kill an Ethereal soldier, and you can fire 6 shots for 45% TU...

e: each shot is 6x32 chem damage, so a burst is 1,152 chem damage assuming they all hit. Plus 10% of firing accuracy, so an accuracy 75 soldier does up to 1,442 damage. Twice.

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The X-Com Files / Re: The X-Com Files - 1.6: Life Will Never Be The Same
« on: November 13, 2020, 01:18:23 am »
Been meaning to ask for a while - is it intended that the magma pulse LMG with chem rounds will one-shot an ethereal? Not that I'm complaining, but it does make ethereals much less threatening than they would otherwise be.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 13, 2020, 01:15:59 am »
Well, sorry to hear that. I can't see anything bad either, it uses a normal prison. I haven't received any other reports on this, so something is probably wrong on your end.

It looks like the message is wrong, and the mummy is actually sent. It's annoying but not progress limiting.

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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 09, 2020, 11:38:02 pm »
Playing 1.15.1, I'm having trouble capturing an Ancient Mummy Matriarch. I can take them alive in battle and they appear in the loot, but when I transfer them to my research base they die because there are "no suitable facilities". I have a prison and an alien containment, and as far as I can see from the resource files the prison should be fine. Is this something fixed in 1.16, or am I missing something obvious?

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The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: October 21, 2020, 01:28:04 am »
I wish to report a hilarious bug.

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