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Messages - ducanishah

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Update: five seconds after this comment I decided to start a save where I just eat my losses and see how I do.
I have decided that protecting my precious bois from losses is anti-xcom, and I never really had a situation in which losing my favorite people felt "right".
Everyone dies, and if that's a whole lot of people in a ski resort because I can't read, such is xcom!

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It doesn't waste any of the stats then, perfect!

I think the point of confusion for me was that you specified that commendations don't care about max stat limits, but I wasn't certain it went the other way- that max stats didn't care about/ "see" commendations. You DID explicitly say "you never lose out on max stats from commendations," but I wasn't 100% certain if we were working with the same idea of "losing out on max stats" :p

Thank you very much for your help!

I've been enjoying this modpack so much, and I just want to understand all the little details ^-^
(I have been savescumming which I feel bad about, but it's more comfy for me than restarting because I misunderstood what a mission entailed)
(I may be over concerned with losses)

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Thank you, that is excellent to know, and I appreciate you answering!
I think I misphrased my question, please permit me to try again:
Assuming I am reading the mod viewer website right, a given agent can be gymmed up to 60tu and then can still receive exp-based stat increases all the way to the cap of 65tu. Once at 65 tu, they won't receive any tu increases from exp, only from commendations and the like. The scenario I am having is the following: If I have a soldier who finished the gym (60tu), and bio-enhance them (+5tu, ignore the other stats), the soldier is now at 65tu.

My question is- did this enhancement raise the cap for exp as well, enabling them to reach 70tu from exp gains, or did it just take them to the limit of exp gains and leave them there?

If it's the latter, and they get no more exp for tu, I view the 5tu from the transformation as "wasted".
I could have had a soldier with 70tu(+commendations) if I had enhanced them after hitting the exp-cap, but instead I only have a soldier with 65tu(+commendations), having just gotten to the exp cap faster.

Thank you!

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Perfect, thank you!

Another small question- does the bio-enhancement transformation boost their statcaps as well, or do I lose potential stats if they're below max?
I'm looking at the mod data viewer, and both "allow above maximum results - true" and "upper bound mode - soft" sound promising, but I don't want to assume.

Thank you!
p.s. Would it be better to make a thread for little questions, or just keep posting here? I keep coming across things I want to know, but not all at once :p

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I don't know about any mods, but I'm pretty sure in the base game it takes a straight 15tu without regard for where you're pulling the ammo from.

Thank you!

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Does this mod add reload cost depending on what part of the inventory the ammo is coming from? e.g. Does reloading from the QD slot happen faster than reloading from the belt/backpack? I do know some weapons reload faster/slower, and know how to check the nerd stats for that.

Thank you!

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The X-Com Files / Save Civilians When Abandoning Mission?
« on: July 16, 2023, 11:21:11 pm »
Is there, or could there theoretically be, any way to save civilians even when abandoning a mission?
When there are civilians right next to the car, I wish I could just throw them in and take them with me when I abort mission. (On an overwhelming early game strange creature mission, for example)

I don’t know anything about the backend, but in my head it would be some kind of incredibly heavy item that couldn’t be thrown (guaranteeing it’s only used near the vehicle, because you move incredibly slowly with it), that would despawn the civilian and make it count as saving them.
That, or maybe it turned them into a heavy two-handed item you had to take back to the car, and that would count as saving them if you left with the “civilian” item in your craft inventory.

I’m certain being thrown in the trunk isn’t fun, but I’d certainly pick it over getting eaten by giant spiders!

I have no idea how feasible this is, but it I believe it would be fun to race against the encroaching monsters to save some civilians, trying to get as many out as you can before you ditch the mission.

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