aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - varajo411

Pages: [1] 2 3 4
1
The X-Com Files / Re: [submod]X-com Files Alternative Art
« on: November 14, 2024, 06:34:35 am »
Hello Helmet_Hair, I was hoping to be allowed to integrate some of your pictures into my custom forked version of XCF to replace some pictures that are unsuitable for children and minors along with some SFW files submod files from another mod author/creator 8mono/alice.

2
The X-Com Files / Re: Ideas for X-com Files
« on: November 12, 2024, 06:58:41 pm »
Some of your ideas reminds me of x chronicles megamod. I am currently just started working on a XCF port to FTA custom OXCE engine two days ago. the custom OXCE is made by finnik that is intended for his own megamod called "From The Ashes" (FTA).

I am currently only focusing on porting over the XCF, XCFA items along with making use of the resound mod files to those items.

3
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« on: November 12, 2024, 06:48:34 pm »
Hello kenshi I am working on porting XCF (by solarius) and XCFA (alice/8mono) with resound mod into one XCF mod port to FTA custom OXCE made by finnik. am I allowed to use and play around with the resound mod files and include it in my Xcom files mod port?

4
IDT Modding Hub / Re: FOXC - Fantasy OpenXcom
« on: November 06, 2024, 02:03:26 pm »
is this mod out yet? ODes it have a playable demo or alpha build, I would love to check it out

5
From the Ashes / Re: FtA game engine
« on: November 05, 2024, 06:15:38 pm »
I would love to see some UNEXCOM bureau 11 and directorate 17 use your engine fork to have some interesting features that can be used as spy related activites in the game.

6
Released Mods / Re: X-Chronicles Release, v.1.4
« on: September 22, 2024, 07:41:53 pm »
Hello everyone, I have written a webnovell inspiered by my experience in playing xcom chronicles, much of the stuff is original with the help of chat GPT to help me write the story.

Nord, I would like to upload my story to the internet, the only things I has taken from your mod is some ufopedia articles information and the alien creatures you describe in the game. For fomality sake I would like to get your permission to proceed.


7
Released Mods / Re: X-Chronicles Release, v.1.4
« on: September 13, 2024, 07:18:14 pm »
Solaz played XCOM Chronicles a while ago and he was clearing the surface and deep 4 leveled nest. He thought it would have more levels so he rushed his soldiers to the room with hole in it to abort/finish the mission in an attempt to get to the next level. Naturally he lost the mission live on YouTube as level 4 of the nest is the last level and to win it it requires the player to kill or stun all enemies.

His complaint is that the information page does not say it is the last level and made him confused, he had to redo the fourth level as he had luckily a backup save
It totally floored me when he realized that he lost in the stream but I agree with him, it should be clear for the player that when they reach the fourth level of the nest that it is the last.

8
Released Mods / Re: X-Chronicles Release, v.1.4
« on: August 30, 2024, 08:27:16 am »
I unlocked spiritist/spiritualist as specialization but I can not figure out how to make them summon units, I tried runnin oxce 9.7.7 but the mod says it need oxce 9.12 or higher to be enabeled. so this needs a fix I suppose. for the record I am mainly playing on brutal OXCE.

9
Released Mods / Re: X-Chronicles Release, v.1.4
« on: August 28, 2024, 12:06:33 pm »
I just unlocked sigils and it feels great. It does not have the nerf of weapon damage like the staff and scepters have which is great. the only downside is slightly more mana consumption for each cast spell and that it takes more tu to shoot.

10
Released Mods / Re: X-Chronicles Release, v.1.4
« on: August 27, 2024, 05:14:26 pm »
hmm, I decided to read the ufopedia article and suddenly all of this makes sense, it says the higher mage power(psi strenght) it will reduce the efficency of the weapon. Still I find it strange, why did you add this nerf to the weapon?

11
Released Mods / Re: X-Chronicles Release, v.1.4
« on: August 27, 2024, 05:11:18 pm »
Oh wow, just for fun I tried to see the damage values of a max stat psion that has yet to focus on a magic class yet. he has max psi strenght of 30 and psi skill 35 with 45 mana (using psion suit) he have a damage output of 104 compared to 80 damage from a psi strenght 70 mage.

12
Released Mods / Re: X-Chronicles Release, v.1.4
« on: August 27, 2024, 05:05:49 pm »
I found a bug I believe in the damage calulation with the stats of the soldiers, I have two battlemages, one with psi strenght of 70(gone through the first exam) For some reason he has higher damage output of 80 damage using the "metal staff of mage" than a soldier that has 75 psi and does mere 64 damage. How does that make sense? Both have the same max psi skill of 80 since they use psion suit. The second mage does simply less damage despite having higher psi strenght.

I edited the savefile and increased the psi strenght of the first mage from 70 to 75 psi strenght and suddenly when loading up the save his damage output was nerfed down to 64 too. I do not know if it is wepaon specific but this phenomenon happens also when using arcane glove. I pressed alt to see the damage values of the weapon when hoving the mouse over them in the inventory/equip screen.

13
Released Mods / Re: X-Chronicles Release, v.1.4
« on: August 23, 2024, 09:20:33 pm »
I noticed in my playthrough that psion agent enemy that I captured in a spy mission did not offer a ufopedia article about them, atleast I unlocked the research of "activites of special services and psionic"

14
Released Mods / Re: X-Chronicles Release, v.1.4
« on: August 22, 2024, 11:20:15 pm »
yeah, good idea, I did not think of it

15
Released Mods / Re: X-Chronicles Release, v.1.4
« on: August 20, 2024, 06:12:22 pm »
I finished my submod basically reducing majority of the research down to 50%, now for fomality sake I would like to get permission to upload it here Nord.

Pages: [1] 2 3 4