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Messages - El Yahpo

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1
Released Mods / Re: [RESEARCH/PROGRESSION] Plasma Needs Elerium-115
« on: July 25, 2014, 12:32:16 pm »
Wow, Thanks! You rock  8)

2
Released Mods / Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« on: July 15, 2014, 11:12:39 pm »
Thanks a bunch for the quick reply  :)

I'm off to enjoy your new ships!

3
Released Mods / Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« on: July 14, 2014, 08:47:16 am »
The wall my soldiers are standing in and the one in the same position on the bottom of the ship are both see-through and passable.

Kind of a big issue for assaulting the bottom because I can see into the ufo.

Also, I updated your mod right before this, and I'm using some nightly after 1.0. Do you need specifics? How do I find that?

4
Suggestions / Re: Disable Base-Buttons if not needed
« on: July 14, 2014, 08:28:31 am »
Is there room for another button? (for the alien containment)

With this feature you could have a greyed out "Prisoners" button.

5
Suggestions / Re: Organizing/Improving the Mods Screen
« on: July 14, 2014, 08:23:31 am »
Yes Solarius, that sounds awesome. A great idea (is there a thumbs up icon? because I need one)

Edit: fixed a typo, sorry Solar :P

6
Suggestions / Re: Alien Medics
« on: July 14, 2014, 08:20:16 am »
One of the coolest parts of Battle: Los Angeles was a battle scene where one of the alien invaders was dragging a comrade back to cover. I thought is was a nice touch that really added something to the movie for me. I'd think it would be cool to see a sectoid die to reaction fire trying to save an ally.

Maybe they could also revive stunned aliens as well.

7
Suggestions / Re: Organizing/Improving the Mods Screen
« on: July 11, 2014, 11:27:55 am »
I like this, especially sorting by enabled or disabled. We could actually have both your idea and mine be used at once. Just add a customizable folder functionality. I'm thinking that the folders could be edited outside of the game (when you are installing mods for instance), and then the game reads them and displays them in the options menu.

Then, once in the game, you can use the columns to sort your mods inside the folders.

Sorting by auther could get tricky with multiple authors, but I like this. It'd require modders to put more information in their mods though, as right now version numbers are usually just in folder names.

8
Released Mods / Re: [RESEARCH/PROGRESSION] Plasma Needs Elerium-115
« on: July 10, 2014, 10:07:04 am »
I wish this could be updated for the expanded alien armory mod.

9
Released Mods / Re: [ALIEN INVENTORY] [WEAPON] Alien Armoury Expanded
« on: July 10, 2014, 10:05:21 am »
Hey, I downloaded this and I love it, but the lab ship's walls on the first and third levels can be walked through on one side. Can this be fixed?

10
Released Mods / Re: [WEAPON] Explosive bombs for Small Launcher
« on: July 10, 2014, 09:01:59 am »
Thanks, I'll try a game on the single mission doing an alien base. What tech level are these guns?

11
Work In Progress / Re: Rocket Launcher aliens a no-go
« on: July 10, 2014, 08:59:29 am »
Or Alien Grenades can be loaded into Small Launchers.
Or any grenade???

As they are now, aliens are completely inept at using Blaster Launchers when compared to the original game. :(
What happened? :(

12
Suggestions / Re: Organizing/Improving the Mods Screen
« on: July 10, 2014, 08:52:54 am »
Definitely the version number, but idk about the author in the options interface.

I'm all right with authors putting their names into their mod title or even in their mod files too, but I think unless the info is relevant it would just waste space.

With folders you could put all of the mods from a certain person in one folder or sub-folder.

Now that I think about it, knowing the author could help trouble shooting, but on the other hand, knowing the title is almost as good. Especially since you can just zip straight to the mod's thread.

Why do you think the author should be listed?

13
I like this, but it shouldn't say who killed it unless he (or someone else) had line of sight. Otherwise +1, I would like to try this.

14
Just found it,thanks, and I agree that the facility should get some kind of button.

15
Suggestions / Re: Damage Type Options
« on: July 09, 2014, 11:42:08 pm »
I would like to have a "Berserk Smoke Grenade" and a "Panic Smoke Grenade" with smoke effect and area effect that lasts over time (also a "Berserk Grenade" and a "Panic Grenade" with instant effect), and all the derived ammunition possible.
The panic and berserk grenade should be the same thing as long as we don't have a dedicated "Berserk" psi option *hint*

The Berserk Smoke Grenade sounds awesome. Imagine all those aliens shooting each other. Those are all good examples for this kind of feature.
And then you forget which smoke is berserk smoke as you march your soldiers right into it  8)

+1 for this whole thread

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