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Messages - norenh

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40k / Re: 40k Bug/crashes/problem“s report
« on: October 03, 2020, 05:53:58 pm »
Reproducable crash with latest 40k mod and OpenXCom 6.5.3. Here is the log (username in paths censored):

[03-10-2020_16-45-09]   [INFO]   OpenXcom Version: Extended 6.5.3 (v2020-05-28)
[03-10-2020_16-45-09]   [INFO]   Platform: Linux
[03-10-2020_16-45-09]   [INFO]   Data folder is:
[03-10-2020_16-45-09]   [INFO]   Data search is:
[03-10-2020_16-45-09]   [INFO]   - /home/***/.local/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - /home/***/.local/share/flatpak/exports/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - /var/lib/flatpak/exports/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - /usr/local/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - /usr/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - /usr/local/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - /usr/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   - ./
[03-10-2020_16-45-09]   [INFO]   User folder is: /home/***/.local/share/openxcom/
[03-10-2020_16-45-09]   [INFO]   Config folder is: /home/***/.config/openxcom/
[03-10-2020_16-45-09]   [INFO]   Options loaded successfully.
[03-10-2020_16-45-09]   [INFO]   SDL initialized successfully.
[03-10-2020_16-45-09]   [INFO]   SDL_mixer initialized successfully.
[03-10-2020_16-45-09]   [INFO]   Attempted locale: aa_DJ.utf8
[03-10-2020_16-45-09]   [INFO]   Detected locale: aa_DJ.utf8
[03-10-2020_16-45-09]   [INFO]   Attempting to set display to 1600x900x8...
[03-10-2020_16-45-09]   [INFO]   Display set to 1600x900x8.
[03-10-2020_16-45-09]   [INFO]   Loading data...
[03-10-2020_16-45-09]   [INFO]   Scanning standard mods in ''...
[03-10-2020_16-45-09]   [INFO]   Scanning user mods in '/home/***/.local/share/openxcom/'...
[03-10-2020_16-45-09]   [INFO]   Active mods:
[03-10-2020_16-45-09]   [INFO]   - 40k v025
[03-10-2020_16-45-09]   [INFO]   Loading rulesets...
[03-10-2020_16-45-11]   [INFO]   Loading fonts... Font.dat
[03-10-2020_16-45-11]   [INFO]   Lazy loading: 1
[03-10-2020_16-45-14]   [INFO]   Loading custom palettes from ruleset...
[03-10-2020_16-45-14]   [INFO]   Creating a new palette: PALETTE_BASESCAPE_UICOLORS
[03-10-2020_16-45-14]   [INFO]   Making palette backups...
[03-10-2020_16-45-14]   [INFO]   Creating transparency LUTs for PAL_BATTLESCAPE...
[03-10-2020_16-45-14]   [INFO]   Data loaded successfully.
[03-10-2020_16-45-14]   [INFO]   Loading language...
[03-10-2020_16-45-14]   [INFO]   Language loaded successfully.
[03-10-2020_16-45-14]   [INFO]   OpenXcom started successfully!
[03-10-2020_16-45-14]   [INFO]   Playing flx, 320x200, 702 frames
[03-10-2020_16-45-14]   [INFO]   Using software scaling routine. For best results, try an OpenGL filter.
[03-10-2020_16-45-15]   [INFO]   SDL_mixer initialized successfully.
[03-10-2020_16-45-24]   [FATAL]   A fatal error has occurred: Image missing in 'BIGOBS.PCK' for item 'STR_SIGNAL_CORPSE'
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::CrossPlatform::stackTrace(void*)+0x36) [0x560862403676]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)+0x477) [0x560862404217]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(exceptionLogger()+0x75) [0x56086223f3b5]
[03-10-2020_16-45-24]   [FATAL]   /lib64/libstdc++.so.6(+0xaa44c) [0x7f58d88c744c]
[03-10-2020_16-45-24]   [FATAL]   /lib64/libstdc++.so.6(+0xaa4b7) [0x7f58d88c74b7]
[03-10-2020_16-45-24]   [FATAL]   /lib64/libstdc++.so.6(+0xaa769) [0x7f58d88c7769]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::BattleItem::getBigSprite(OpenXcom::SurfaceSet*, int) const+0x20f) [0x5608627c780f]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::Inventory::drawItems()+0x7c6) [0x560862392636]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::Inventory::arrangeGround(int)+0xf7a) [0x5608623946ea]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::InventoryState::InventoryState(bool, OpenXcom::BattlescapeState*, OpenXcom::Base*, bool)+0x194d) [0x5608623a0e2d]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::BattlescapeState::btnInventoryClick(OpenXcom::Action*)+0x65) [0x56086235dc85]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::InteractiveSurface::handle(OpenXcom::Action*, OpenXcom::State*)+0x15a) [0x56086242784a]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::State::handle(OpenXcom::Action*)+0x73) [0x5608624f7d43]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::BattlescapeState::handle(OpenXcom::Action*)+0xb3) [0x56086236ff43]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(OpenXcom::Game::run()+0x2e3) [0x560862423a83]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(main+0x175) [0x56086221d0d5]
[03-10-2020_16-45-24]   [FATAL]   /lib64/libc.so.6(__libc_start_main+0xf2) [0x7f58d8519042]
[03-10-2020_16-45-24]   [FATAL]   ./OpenXcomEx(_start+0x2a) [0x560862223b3a]
[03-10-2020_16-45-32]   [FATAL]   OpenXcom has crashed: Image missing in 'BIGOBS.PCK' for item 'STR_SIGNAL_CORPSE'
Log file: /home/***/.local/share/openxcom/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

Savegame attached. To reproduce, pick "Rasiel Callicus" and click "Inventory" as seen in screenshot  (also attached).

Thanks for a great mod!

Kind Regards,
Henning


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