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Messages - noneerror

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Yeah Juku121, sadly that's a bit beyond my skill level.

2
Thanks to your tip I figured out why my changes weren't working. I made a backup copy of  "alienDeployments_XCOMFILES.rul" before making changes. The backup file had a different name. Apparently the backup was still being read in instead of "alienDeployments_XCOMFILES.rul" When I removed the backup entirely, then the changes I made started appearing in game. Thanks.

I wasn't concerned about equipment. I just didn't want 50+ enemies on a map. If I'm reducing the numbers, it makes more sense to me to have the entirety of a single Alien Rank spawn. Rather than one or two from 9 different ranks.

For example "STR_MONSTER_TERROR" has 15 different enemies. Megascorpions OR Giant Rats. But never both at the same time. That's what I feel "STR_OUTPOST_OF_APOCALYPSE" should be. And if not, I want to change it to that. IE  [Luchador, Luchador, Luchador, Luchador, Male Stormy, Male Stormy, Female Stormy, Cave Girl, Cave Girl, Cave Guy, Cave Guy, Cave Guy]  =OR= [Wizkid, Wizkid, Wizkid, Wizkid, Wizkid, Wizkid, Wizkid, Wizkid, Easy Rider, Easy Rider, Pinky Devil, Pinky Devil] But not both at the same time.

It doesn't need to be that particular Alien Rank spawning. How the game handles it under the hood doesn't matter to me. I just want that result when loading into a mission. I'm not sure how though. However I know that result is possible by the way "STR_MONSTER_TERROR" is random, then a random subset.

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Are Cult of Apocalypse missions supposed to have 50-70 enemies on the lowest difficulty? And 100+ enemies on the highest difficulty? There a spawning error or something? It feels like it.

For example I believe 1 to 3 'subcultures' of the 8 possible are supposed to show up, rather than all 8 at the same time. It would be reasonable if the initial spawns started at an 8th or a 4th or 3/8ths of the amounts I'm experiencing. That would be ~7-38 enemies. Which is far more in line with other missions.

Putting aside if it is easy or hard, 50-100 enemies on a single map is way too many. It takes too long and isn't fun for me even if my team is powerful enough to handle them. It's a grind.

Are you intended to see an insane number of enemies and just hit the abort button? That doesn't work either. There's a single cleric somewhere out of the 50+ enemies that has to be captured alive and they only spawn in one mission type. It is the only way to advance the plot. The entire mission becomes a waste of time if that one guy dies. Back to hoping another mission spawns to fight another 50-100 guys. It does not feel intended.

And if this is intended, how do I modify it for my own game so that I use just one of the Alien Loadouts from STR_OUTPOST_OF_APOCALYPSE and not all of them? Ie if it randomly picked [Alien Rank 9] it would spawn 5-12 of [Luchador, Luchador, Luchador, Luchador, Male Stormy, Male Stormy, Female Stormy, Cave Girl, Cave Girl, Cave Guy, Cave Guy, Cave Guy] Total. Not repeating that for every single rank.

I can edit the numbers so that {lowQty} {highQty} and {dQty} in "alienDeployments_XCOMFILES.rul" but that doesn't seem to do anything. What am I doing wrong? Changing any of the .rul files never changes anything for me. For example changing manufacturing costs in "manufacture_XCOMFILES.rul" does not change costs in-game.

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