Hello Openxcom people, so I've been working on making a vampire hunter overhaul. Essentially the idea will be that you are in charge of a small two person hunting group and you expand as you gain funding, steal from the vampires and other creatures of the night, sell their remains, artifacts and weaponry that you find in their lairs, and expand to become a global force and take down the masquerade. It's going to be fairly based on and inspired by the WORLD OF DARKNESS setting.
Unfortunately I'm mostly a coding and 3D guy and kinda suck at pixel art, but have worked with pixel art years ago. So I'm probably going to struggle in the art department a bit. Still getting together free resources and tools and guides that I can find for modding XCOM as my understanding of it is still quite rudimentary. Although perhaps I could in theory take 3D models, animate them, and then use their parts for making the 2D sprites with an isometric camera view; sorta like how those D&D games do it. But I think just drawing everything would be the more, logical approach instead of doing EVERYTHING in 3D isometric shots.
Vampires will need to be incapacitated either via steaking, fire or guns before beheading them. Still not entirely sure how I'm going to handle making them only be around at night yet or how to make direct exposure to the sky when it's morning burn them and to make the AI avoid it. But I'll work on that once I figure out how to- actually work on that.